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Re: Adam Koralik explains the re-releases (4:3, audio etc)

PostPosted: Mon Jul 16, 2018 3:13 pm
by Jibby
Esppiral wrote:This is not framerate interpolation, it is running at 60 fps.

Impressive

Re: Adam Koralik explains the re-releases (4:3, audio etc)

PostPosted: Tue Jul 17, 2018 2:39 pm
by James Brown
The 60fps looks impressive indeed, but the weird lighting on Ryo looks a bit off. Shaping up nicely though :)

Re: Adam Koralik explains the re-releases (4:3, audio etc)

PostPosted: Tue Jul 17, 2018 4:49 pm
by Esppiral
James Brown wrote: The 60fps looks impressive indeed, but the weird lighting on Ryo looks a bit off. Shaping up nicely though :)


Yes, too much reflective bump maps, I was just testing \:D/

Re: Adam Koralik explains the re-releases (4:3, audio etc)

PostPosted: Tue Jul 17, 2018 5:29 pm
by Jibby
Is that Reshade you're using on the Shenmue II footage? I'm not usually a fan of that sort of post processing but I like how subtle it is there.

Re: Adam Koralik explains the re-releases (4:3, audio etc)

PostPosted: Wed Jul 18, 2018 1:11 pm
by Esppiral
Yes, it is reshade

Re: Adam Koralik explains the re-releases (4:3, audio etc)

PostPosted: Sun Jul 22, 2018 4:09 pm
by Esppiral
DigitalDuck wrote:
That's nice, but did you ever figure out fixing NPCs etc.? It might help to use the PAL version and see what changes between 50Hz and 60Hz modes.


Slow downs are due to my PC not being powerful enough to emulate the xbox version of Shenmue at 60 fps.

phpBB [video]


phpBB [video]


Sound issues are due to emulation inaccuracy

Re: Adam Koralik explains the re-releases (4:3, audio etc)

PostPosted: Sun Jul 22, 2018 4:55 pm
by DigitalDuck
Good job, that's really coming along nicely!