Re: Adam Koralik explains the re-releases (4:3, audio etc)
Posted: Fri Jul 13, 2018 5:56 am
RiGoRmOrTiS wrote: Resolution options are not pointless. PC users should always have an option to run games at the native resolution of whatever panel they are running.
The GPU requirements on a game like shenmue to run in different resolutions is minimal. There are no screen space effects, shaders, per pixel lighting etc... Just basic geometry and flat textures. It doesn't make sense, only reason I can think of is they couldn't be bothered to scale the new UI which boggles the mind after they put so much effort into migrating the code in the first place which was the hard part.
That said, it's hardly the end of the world.
I wonder if it will feature MSAA at 1080p or maybe just lazy post-process AA. It will probably render 1080p and then scale up/down to native PC resolution. Which is annoying for the 1440p / 2160p crowd, but such is life.