by MiTT3NZ » Tue Oct 16, 2012 8:16 am
What, so it's okay for a game to have shit controls? The whole point was that this game doesn't deserve attention if it's been neglected by developers to the point that customers who played it deemed it unplayable. And, as said, this is due to shit controls.
To discard, ignore, or undermine such an important part of the medium is straight-up stupid. I never suggested that all games with shit controls should be burnt in a massive fire, I never said that controls are the only important aspect of a game, but there are no excuses for the developer to neglect the means of interaction, as it sours the experience. When we're talking about games, it's the complete product, as you said. So you'd buy a sports car with a flimsy cardboard steering wheel?
But, again, we're straying a little from the point, so I'll break it down.
- The initial point I was making was that gamers can't be blamed for a game having awful controls. It's the game developer's fault, not the fact that people "suck at it".
- Follow-up was that if the gamer is seriously not enjoying themselves after 10-20 minutes, then the game doesn't deserve their attention. Fair enough, it may have a brilliant story, awesome graphics, intense gameplay, etc. But if a video game's soured the experience for someone that much that early on, it deserves no more time. Early bird n all that.
- The summary was that I never said that all games have to have perfect controls. It should be the case, really, but that was never a point I tried making, I was pointing out it's importance. I mean, ffs, I've played games with shit controls. Deadly Premonition, Urban Chaos, Sonic Labyrinth. Not that I liked em, but we're goin off track. Again. I never said they needed good controls to be worthwhile, just that if bad controls are the reason someone doesn't want to play a game, then it's the developer at fault, and it's something that definitely need addressing.