Ryudo wrote:
I said this a little in another topic but here it goes. For years gamers usually got a long story from the RPG genre. In recent times in the west that was abandoned by many. More in favor of a FPS or something that seemed like a lifetime movie from a rejected wanna be film director into a series of QTE's or something very dark and gritty.
Maybe they should recheck the RPG genre. Don't look at those spiky haired group of teens going to save the world with swords so large it almost seems like it's trying to compensate for something RPGs. Take a look at Fragile Dreams for the Wii developed by Tri Cresendo. You may know them from more recent works as Eternal Sonata or Co developed Baten Kaitos on Nintendo Gamecube.
This is a game with no Phoenix Downs or Magic spells and long winded CG cutscenes.
Story
The game starts out as you play Seto a young boy who an old man he lived with he called his grandfather passes away. Seto is now truly alone in this post-apocalyptic earth. He sets out to find another human to be with. As he sets out he spots a silver haired girl singing in the moonlight he startles her making her fall. As he approaches she runs away. From her on he sets out to find her.
Along the way he finds out past souls of this world are confused upset and angry and linger everywhere. (these are mostly enemies but more on that in a bit) he encounters a talking mobile navigator until it's batt died. Then he encounters crow an odd looking human but plays around a bit with Seto but become friends. As he sets off alone once more he finds a kind and cheerful spirit of a dead teenage girl in a hotel and she tags along with him on his quest to find the silvered hair girl. Each point you hit a critical part in the story you get a very nice animated narrated cutscene. No not anime but with silhouettes. You will meet many more characters along the way and each has a personal story of tragedy.
Plus learn what it means to be alone and friendship and loss of ones you care for. Now why is this taking place after the end of the world. Well you have to play to find out.
Sai one of the few you will meet and befriend along your journey
Gameplay
This one is a little tricky for me to get into but here it goes.
You will use the Wii remote as a pointer for the flashlight and works really well. A button is for using your weapon.
Weapons are normal everyday things for the most part. (apart from the occasional Bow & Katana) most weapons and healing items like Vitamins or water you get from save points which are bonfires from the merchant wearing a giant chicken head.(seems odd at first but later in the game you hear his story) now the only gripe in this game is the combat.
No other way to put it. It's clunky. So whatever weapon you use like stick or tennis racket or a pipe or whatever. Eventually after so much use they all break and must re equip a new one. There is no aiming so sometimes hit nothing and esp hard for flying enemies if you don't have a bow or slingshot. It's not frustrating to the point of tossing the controller but more of a minor annoyance. As you explore sometimes you will get lost and may have to be patient or to find someone or a certain task you don't know what to do. Be patient or if worse comes to worse always YouTube (last resort but don't think you need it to much). As you go along your journey from local to local whether just finding it or after defeating an enemy you get trinkets. This is one of the best parts of the game. At save points you get a narrative from the person who once owned it and get each and everyone's individual stories attached to the trinket. It can be a simple nice memory to a dramatic one. This is so rewarding when exploring each area. From amusement parks to malls to a Dam and more. Just be careful as in these places that are decaying some floors are not to stable so must be careful.
Just so fun to explore.
A small idea of combat.
Visuals
No the Wii is no powerhouse but still very capable in it's own right.
The aesthetics are great and full of personality and the environments and characters are crisp and clean.
As a sample.
Music
I wish I could post it all as it's all so pretty. Composer Riei Saitō did a wonderful job of the music conveying the story the setting and the mood throughout the game.
I will only post two of my faves from the game. The Title screen music and the intro song.
[youtube]http://www.youtube.com/watch?v=Vttph9W11-M[/youtube]
[youtube]http://www.youtube.com/watch?v=2pPsJd6bPOM[/youtube]
Last Thoughts
This is a game that will get you emotional all the way though. A true experience. If you can forgive getting lost a couple times and a combat that was under worked but want a great experience with a moving story that defies what an RPG or story driven game should be then this is for you. If I had one complaint other than the things I said it's the Silver haired girl herself. No not the character. Her clothes. This may sound a bit odd and maybe on the pervish side. She is like 15 and wears a bit to revealing outfit. This almost can play on a pedo side in all of us and can make anime nerds squel with joy at Cosplay. I mean look.
Yeah. Maybe I'm just a total perv. In any case a wonderful game with nothing like it.
OL wrote:
But it just doesn't happen that way. There's nothing they can really do to mess things up. They show up, and it's like they're just taking this journey along with you; you happen to be kindred spirits following the same path. That sounds cheesy, I know, but it's hard to describe it any other way. You help eachother, activate the game's puzzles together, and even, during the game's final stretch, keep eachother "warm" while traversing the game's frigid snow level (seriously, it's a gameplay mechanic). Truly the best use of online play I've ever seen, and it's so incredibly simple and innocent. You stumble across them and immediately bond without using words.
And the game's "ending" really is the kind of thing that will affect everyone a little differently.
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-