http://www.gameinformer.com/games/treac ... nches.aspx
http://www.ign.com/videos/2013/03/26/wh ... indie-devs
Segata Sanshiro Jr. wrote: http://www.gameinformer.com/games/treac ... nches.aspx
Segata Sanshiro Jr. wrote: http://www.gameinformer.com/games/treac ... nches.aspx
http://www.ign.com/videos/2013/03/26/wh ... indie-devs
Segata Sanshiro Jr. wrote:http://www.gameinformer.com/games/treachery_in_beatdown_city/b/playstation_vita/archive/2013/03/26/humor-meets-creative-punches.aspx
The combat is different than what you might expect for a beat 'em up. Instead of an action game, it's turn-based with menus.
Let's Get Sweaty wrote:Segata Sanshiro Jr. wrote:http://www.gameinformer.com/games/treachery_in_beatdown_city/b/playstation_vita/archive/2013/03/26/humor-meets-creative-punches.aspxThe combat is different than what you might expect for a beat 'em up. Instead of an action game, it's turn-based with menus.
Ugh. Was interested until this part. I can't stand any game that has a combat "system" - I just wanna smash some fools.
MiTT3NZ wrote: I like the idea of it. Rewarded for takin the hit, punished for bein a poooseh. Exactly how a fighting game should be. Like a fucking viking. The Vita propaganda is all so clear now...
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