Finally, someone to talk to about this game! Why have more people around here not played it?!
I mean, I was very happy to see a complex indie-esque storyline find its way into a mainstream game but i found the actual plotting to be VERY poor - just an info dump at the end of the game with nothing much happening throughout. Chen Lin? Daisy Fitzroy? Slate? non of these variables matter in the grand scheme of things and were more so a hollow vehicle to emphasise certain aspects of the main story and not important in and of themselves. As players we don't care whether Fink lives or dies etc.
I can understand this criticism. This seems to be one of the main things some people take issue with, that the way the story unfolds ultimately renders everything that happened within the game as inconsequential. It doesn't really bother me so much though. I don't necessarily agree it was just an info dump at the end; part of the fun is piecing together as much as you can throughout the game, and I think we're meant to work out most of what is going on before the end, perhaps aside from the
Also, they should have had more audio-files/info on how vigors were created, how the ballons were quantumly placed, the day-to-day toil of Columbia etc etc.... BioShock 1 and 2 did this superbly: We had audio files from the head engineer of Rapture talking about the difficulties of building underewater, how plasmids were created and controlled, why big daddies were needed, overall a lot more colour to the ecosyetm of the city.
I do agree with this. Rapture did feel like a more consistent and fully realised city in this regard. But I think it's because Infinite isn't really about Columbia in the same way that Bioshock 1 and 2 are about Rapture. Infinite widens the scope and is more about the bigger picture, as well as being a much more personal journey. I think the EDGE review got it spot on when it said "Columbia’s fascinating, but it’s not what Infinite is about. Infinite is about Elizabeth, some key players, and its own sci-fi mythology". This is true, but with that said, I'd be lying if I said that I didn't prefer Columbia as an overall setting. Columbia may be less consistent and coherent (things like Vigors never quite mesh with it's world in quite the same way Plasmids do in Rapture, for example), but I just found it a richer location, larger in scope and more alive. The game also eases the pace in places and allows you to simply wander around these stunning locations (like Battleship Bay), soaking up the atmosphere. In comparison, Rapture was just a derelict and dead underwater city to me.
All things said, the game certainly isn't perfect, and some aspects I definitely do think were done a bit cackhandedly
or left a bit vague for some people's taste. But on the whole, the overall narrative did really succeed for me. Sure, it's not hard for sci fi nerds on forums to pick holes in it's logic, due to the nature of the story, but that doesn't matter to me when the game did such a good job of actually hooking you in and gripping you. In my opinion it's a superior experience to Bioshock 1.