Crimson Ryan wrote:
I envy so much the 100 people getting this :(
Sent from my Sony Xperia Z using Tapatalk
Crimson Ryan wrote:
*Kenshin Himura* wrote: Started my first play through a couple weeks back of 1&2 HD versions on WiiU, can't believe I postponed myself from playing the series for so long.
Crimson Ryan wrote:Let's Get Sweaty wrote: Is this the same kind of article as GameSpot's list of things that will definitely (maybe - we're just filling column inches on a slow news day) happen in 2014?
Haven't read that article so I wouldn't know. Seems to be this is just a collection of rumours and anonymous sources tips. It also mentions a new PaRappa the Rapper game. That was in the news fairly recently, wasn't it?
A lot of people speculated Atlus would be translating and releasing Sega games when they were acquired. Hopefully this comes to fruition. Maybe Sony's Third Party Production team had a hand in it too, who knows?
Crimson Ryan wrote:
*Kenshin Himura* wrote: ^Will get that soon as well
“Originally, what we intended to do was to set out to create a game belonging to a genre that’s quite rare—and that was how the Yakuza series was born,” Nagoshi said to Siliconera.
“As to how we ended up bring together all the elements that would eventually comprise the Yakuza series, well we looked at what’s out there in the market in terms of game universes, in terms of game genres, and what are all the different ways that gamers enjoy these titles for.”
Nagoshi elaborated, “At the time, in Japan there were already set notions as to what kinds of games would sell, and what kinds wouldn’t, and so what we wanted to do was to prove that it was possible to create something different, something fresh, and still do well. It was with those thoughts that we began the Yakuza game project.”
“With that said, even with all the games I’ve worked on before as well, it was always a gamble for us,” Nagoshi said. “Take a gamble on things, try and make it a successful, and that’s how we were able to make all these different games. Over time doing so gave me the confidence that if you work on games with passion, it is possible to create interesting titles aimed at new markets.”
“Since in the past, real-world Japan was a place where samurai roamed, to Japanese users it makes perfect sense [that Kenzan and Restoration take place in the same chronology as the present-day Yakuza games]. Even with the differences between Yakuza Kenzan and Yakuza Restoration, to a Japanese user the differences are quite obvious.”
“But maybe for gamers outside of Japan who do not have any understanding of Japanese history, the differences between the titles and their time periods might be perceived differently.”
Nagoshi also touched upon how the development team went about putting existing Yakuza series characters into historical roles in Yakuza Restoration.
“For the most part, we cast the characters into the historical roles we need in the game based on the image of the Yakuza characters,” Nagoshi said. “But if that’s all we did, then there wouldn’t be any surprises in the game at all, in terms of, ‘well I’d never have thought that this character would play this role!’”
“As creators, we want to have that element of surprise, so in coming up with the roles for the characters, we tried to make it a balance between fitting the character images, and surprising the fans.”
maakun2896 wrote:
Segata Sanshiro Jr. wrote:*Kenshin Himura* wrote: ^Will get that soon as well
Yo' after TGS I'm driving to your house and raiding your fridge.
*Kenshin Himura* wrote:Segata Sanshiro Jr. wrote:*Kenshin Himura* wrote: ^Will get that soon as well
Yo' after TGS I'm driving to your house and raiding your fridge.
I'll be expecting you then sir.
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