Rafik wrote:
PS: If someone have Shenmue models ripped from Hazuki's House and Ryo's Room, it will help me a lot to use this like blueprint and for time to do this map.
Hi Rafik,
Good work! The room is larger which I think is the right way of doing it for your project. I am actually modeling the entirety of the Hazuki residence including the dojo, for part of my "Shenmue Mobile" project. I believe I have found the best way of extracting the models and textures from the game. I think it is quicker to model from scratch like you're doing and just reference the 3D model information to scale it up.
My plan is to split-up the ripped residence model to a number of files then overlay each in my workspace as a reference. Then I can poly-model over with snaps and live-map new textures referencing the colour pallette. This will give me an environment to model efficiently and create good geometry and UV's.
I would be happy to send this to you when completed but I wouldn't like you to wait! My priorities are with programming at the moment. Plus I hope to get the room to scale (which wouldn't work with source gameplay).
For advice I would say you could rip the models and create hand-drawn plans/sections (or use CAD software) to very quickly measure and annotate the dimensions/details of furniture/walls. I would then apply a scale factor for the axis of Ryo's room width, to open-out the environment.
^ If you think that the drawings will help you create the geometry (and you're happy creating new textures) then I can help you out. I'm a very efficient with CAD and creating these drawings would be an asset to the community.