Anyone?



Axm wrote: Initially I felt the inside of the house was hard to navigate around. But I got used to it.








Peter wrote: I was the opposite. After reading about it every month in ODM when there was no Internet in my house, and watching the demo disc over and over until I knew every line, piece of music and scene, it would have been easy for it being my own fault for building it up a bit too much and maybe it not being deserved of the pedestal I had pre installed it on.
But for me it even went beyond the hype. From spending an hour of exploring every nook and cranny of Ryos Room after discovering the drawers and cupboard could be opened and objects picked up, I zoomed in on absolutely everything and even explored the items menu before even stepping outside my own room and being greeted by Ine-San. What other game has achieved that?
I understand the reservations of Shenmue and it's various flaws, but it's a game where I will never ever forget when I bought it, where I bought it and how I sat when I played through every bit of it. People forget their first times of playing games, watching movies etc, and judge it after. I could easily do that, and yes, today it can be clunky, annoying and of course, a bit boring. But back then? Christ I was mesmerised in a way that no other game has since done.




redline wrote:
funny because now, i would say the controls are what makes shenmue, so good. you dont want fluid, easy controls - you want to force ryo around the game. (i would say sleeping dogs is a good example, as the main character has no "weight")


Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-