"A bond made with another person. Getting to know others is the key to strengthening your Personas."
—Persona 3 FES Dictionary Entry
Social Links, known as Community (コミュニティ?) in the Japanese versions and often abbreviated as "Commu" (コミュ?), are an important gameplay mechanic that appears in the later Persona games. Each Social Link represents a single Arcana, and raising a particular Social Link increases the experience bonus the protagonists receive when they fuse personas of that Arcana. By completing a Social Link, it unlocks the ultimate persona of that Arcana. Social Links can, however, be reversed if players do not spend time with the respective people holding the Link, end up booking two holiday invitations on one day, or gave an improper answer during their conversations. The reverse effect will also continue to last until the protagonist reconciles with them. At some point a Social Link can even be broken, prohibiting the protagonist from fusing personas from the respective Arcana.
Replace Persona with Moveset, and Arcana with Martial Arts and I think social links would be a great fit for Shenmue.
For those that don't know, the way it works is you can build relationships with characters, and the stronger the relationship becomes the more advantage you have in creating and fighting with Personas. These relationships can be reversed if you do something to upset the NPC, preventing your friendship and your skills from becoming any stronger.
I think in addition to having a training area, and buying move sets, a social link system would be a great fit for the series, especially because it demonstrates the dark and light struggle in which Ryo constantly has to face. Should he forgo everyone and everything solely to enact revenge upon Lan Di? Or should he build up friendships and life long lasting relationships on his quest to enlightenment and peace.
Now, you may say this is a crazy idea but think about the old lady in Sakuragaoka in Shenmue I and Fangmei and Aillin sidequests in Shenmue II, it works extremely similarly to a social link, ignore fangmei and she treats you differently, answer her questions incorrectly and she ignores you and becomes agitated, but if you build the friendship you are rewarded with kindness. Now, imagine if by doing the right combination of things to advance your friendship with a character, Ryo actually becomes stronger in a certain style of martial arts, with certain NPCS all having a certain fighting style. Since there will already be a system in place where characters react to player choice and decision in the rapport system, I don't think it's a stretch at all to implement this sort of feature.




