Hyo Razuki wrote:Don't get me wrong, DOA is kind of fun, but why use the copy if you have the creator of the original as your director and producer?
Haha, I was just joking about DOA.
I can't remember a fight against any women in Shenmue anyway. There was Yuan, but as you know it depends which version of Shenmue you were playing. That would leave Dou Niu's breast physics.
I think moves that have potential against multiple opponents would be interesting. Like throws that worked on two or three enemies simultaneously. I know some techniques tended to accidently hit multiple people sometimes. I think I knocked out three attackers in 70 man battle with a well placed elbow assault once but, besides that, I'd love to see some moves with those kinds of proficencies intentionally. I remember Wild Throw was also meant for multiple opponents since you could use the falling body as a shield/knock down tool when surrounded - more stuff like that y'know.
When it comes to fighting games; DOA's simple rock-paper-scissors based movesets (strikes-throws-counters) is astoundingly good, because it's simple yet adds depth - simplicity that lends to depth is always the pivotal key with gameplay in fighting games. The designs of DOA can be silly and overly sexual sure, but it's a lot smoother than Virtua Fighter, though Virtua Fighter's block system and combo restarts are very technical in higher level play. I never liked Tekken because the juggle mechanic was so exaggerated, but I guess that's its original mechanic - the exaggerated juggle. It always seemed odd when Hwoarang's flick of the knee could keep you in the air for eight hits. I mean that knee must have a gorilla's pelvic strength.
I also hope Yu attracts other investors (should be able to thanks to the Kickstarter's success) and we get the high battle ground mechanic which is probably Virtua Fighter 3's layered tier stages. I suspect the Shenmue team probably had tried this mechanic earlier but ran into bugs with it.
http://www.shenmuedojo.net/gallery/disp ... =16&pos=14This old beta screenshot on the Dojo website shows what could be an early high ground battle (Ryo is fighting on the uphill road to his house) which obviously changes the timing and distance with moves in free battle moves. What was it Musashi Miyamoto said; "You must look down on the enemy, and take up your attitude on slightly higher places."