shenmue852 wrote:Please ask and advocate for the option to play with Japanese audio and English subtitles. Will it be possible to play the game this way?
Please express to Mr. Suzuki that a huge proportion of fans played Shenmue II this way, preferred it, and want to play Shenmue III this way, and are passionate about this to the extent that they even made a mod for the first Shenmue with JPN audio and English subs. But mods are buggy, and since these are people who've been into Shenmue and waited this long, and the Japanese audio and English subs would be produced anyway, it doesn't hurt to put the option in- the amount of money in filesize it would save not to include audio that has already been recorded that many fans strongly prefer wouldn't be worth how upsetting it would be to fans who have already been waiting over a decade for their game.
It sucks there are people who generalize the fan base just to get what they want. Sure, there are people who prefer the original dub, but there are also others who prefer to have an English dub, and I am one of them. No point in dramatizing your point by saying he'd upset the fans by not doing it your way. Sheesh.
I also upvote these questions:
joka wrote:What I'd be interested to know is will Shenmue 3 differ from Yu's original vision for the game at all? Specifically storywise (e.g. adding or removing characters, story arcs etc.) And if he could elaborate on why if so.
Will the White Leaf and the Mysterious Scroll be in Ryo's inventory in Shenmue III? What about photos of Nozomi, Fangmei and Joy?
Amir wrote:What is the AI Battling stretch goal? I asked about this and the High Ground Battle System during the 2nd Twitter Q&A and he responded that the latter involved some chain reaction system which put images of rolling boulders or something down hills in my head, but I still don't understand what AI Battling is.
murdiaries wrote: Is it motion capture being used for all animations, including in game chars and npcs?
sand4fish wrote:What FREE combat system have you planned for Shenmue 3? Are we expecting something as deep and complex as Virtua Fighter 5?
johnvivant wrote:-In Shenmue 3 will we still be able to open cupboards and looks through draws?
-In Shennmue 3 will be still be able to pick up many objects and examine them, even if those objects aren’t directly related to the story or quest - like in the previous games?
-Will Shenmue 3 have a proper Virtua Fighter style free-battle system?
-Could you clarify your comments about the size of each of the villages. You made a comparison between the size of Dobuita in Shenmue 1 to the size of the locations in Shenmue 3. Will each village have at least the scale and depth of Dobuita from Shenmue 1?
-How big is Choubu by comparison with Dobuita from Shenmue 1?
-Does the rapport system imply that the overall plot-line will vary based the players actions? or will the overall plot-line remain the same regardless? For example will having a bad relationship with one of the characters make them turn against you, or remove them for the rest of the story completely?
-Will Shenhua be a regular companion throughout the whole Shenmue 3? i.e. will she actually be walking around with us like in disc 4 of Shenmue 2. And will her company be optional for the player?
-In Shenmue 3 will you be including an option for the player to choose which language dub and subtitle options they prefer?
-If Sega does release HD remastered ports of Shenmue 1+2 will the save transfer system be compatible with Shenmue 3?
While I would like to know about spoilery Shenmue III stuff, I left all of that out as I would prefer to find out in game.