Hats off, Thief.
I've gone back to MGS3. Drilled the controls into my head n I'm actually enjoyin it.
Also playin Titanfall. Easily the best online shooter I've played.
MiTT3NZ wrote: Also playin Titanfall. Easily the best online shooter I've played.
St. Elmo's Fire wrote: I'm SO glad I didn't buy that now. These things you describe sound like the things that nip my head in games too, but you're a level headed sort of a person yet even you're swearing about it, which means I'd probably have traded it in by now!
ShenGCH wrote:Kenny wrote: I'm doing one of those hellish "over when spotted" missions in MGS5. I spent the good part of an hour stealthy fultoning soldiers and a prisoner. I got the last Walker after so much cockteasing.
Mission complete, so I run out of there...and then I get spotted. Mission failure. Have to start right where the last checkpoint was which didn't even fucking save all that other progress I did.
Man when it comes to checkpoint placement, this game likes to BEND YOU OVER AND FUCK YOU IN THE ASS
Which mission were you playing, dude?
EDIT: "I got the last Walker after so much cockteasting." I'm an idiot. So, you're referring to "[Total Stealth] Footprints of Phantoms", right? I honestly only had to restart the mission twice in order to fully nail it down; D-Dog and a silenced tranq sniper are your best friends in a mission like this. The only thing that really threw a spanner in the works were the fucking riot suit enemies, but they were quickly taken down by commanding D-Dog to stun them combined with me putting the regular enemies to sleep. I think there are approximately five enemies covering the Walkers on the right side of the village, and a few scattered about the ones on the left. I recommend going for the ones on the right first (extracting instead of destroying them is infinitely less problematic), making sure to take out all enemies in that particular area, then sneaking around to the ones by the tents, taking out the few enemies that pose a threat, making sure to utilise D-Dog's ability to stun enemies, then going for them before getting clear of the enemies and running out of the Hot Zone.
Kenny wrote:That's exactly what I ended up doing plus using the Chopper to drop smoke so I can sneak in there and fulton the walkers. Then I had to run the fuck far away from the mission area since trying to get a helicopter so close after blowing the radar was a big mistake.
I'm now at the philanthropic septic tank mission which is another Stealth Only mission. After getting spotted with NO checkpoint layed out around that area, I turned it off and watched Walking Dead instead.
Henry Spencer wrote:EDIT: Gotta agree with Kenny: Fuck Chapter 2 of MGSV. Still not finished the game yet either due to how fucking ridiculous some of the missions are in that Chapter, I just YouTubed the rest of the game since it pissed me off. Will go back and finish it one day just for the satisfaction of saying "I did it" but yeah, they just get silly with the difficulty in Ch. 2. The story blows anyway, so you aren't missing out on much.
Kenny wrote: They fucked up big time by making it too difficult on the Story missions. I expect getting into some trouble with Side Ops or choosing that difficulty, but shit not during the Story missions.
But the story itself is still the worst one. They try to justify the voice parasites as a legit thing but it's still the stupidest thing Kojima ever created. The new characters apart from Quiet are just forgettable or just not engaging enough. Even the existing characters are so goddamn boring. How do you single handedly fuck this up unless you stopped giving a shit?
When it's not being stupid hard, it's quite a fun game though. And I'll have to get back to you on my equipment, Shen. My loadloud is all non-lethal stuff.
ShenGCH wrote:As a game, it's fantastic, but as a Metal Gear Solid game, it's a let-down.
Henry Spencer wrote: I kinda liked Miller's development but that was it really. What the fuck was the point of Code Talker, seriously? Dude is nothing more than a walking, talking plot device.
Worst Ocelot in the series easily. Was so disappointed in his "character". What character? So much potential wasted. Same goes for Eli - wasted and then they never resolve anything with him because "duh, run out of time" when they had 5 fucking years to make this game.
As for Skull Face - potentially worst main villain the series yet then I remember Hot Coldman in Peace Walker, who also sucked. So did Liquid Ocelot in MGS4. And the B&B Unit.It seems like Kojima has lost his knack for writing compelling villains.
Even if I hated MGS4, at least that mess was complete, this was just an incomplete mess.
Kojima really obviously stopped giving a fuck after he finished MGS3, since he was given death threats to make MGS4 and continued on that path of royally not giving a fuck until we have the mess of a story that is MGSV. Yes, I'm bitter.
Kenny wrote: By Eli you meantright? Cause I count him as an existing character.
And yeah, I hope those stupid fucks who gave him death threats got what they wanted. Absolute fuckary of a perfectly fine narrative. I want to find them and kick them in the balls until they cry like little blue-faced bitches on the floor. Cunts.
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