ys wrote:I didn't know that they had a gaming section. And is it just me or is this article higher quality than a lot of what's coming from the "real" gaming media? I also thought that about Forbes who at times had more integrity than regular gaming sites.
Sonoshee wrote:It was also wonderful to hear how Yu wants to progress QTE's to a new level. IMO, Shenmue is one of the very few games that got QTE's right. It proved how powerful a component they can be when used in the correct context. Today games just seem to throw them in for whatever reason.
I saw them first in Shenmue and honestly still find them to be executed best there. I remember playing other games afterwards and thinking that their QTE's weren't good or pointless. Resident Evil 4 was one such example, including short delays when pressing the buttons.
Agreed. I think a lot of it comes to how it's presented and context. Shenmue always chose a button that felt relevant to the move where a lot of other games just show a random input.
The other factor that I think is more important is how it's presented. The buttons in shenmue were always prominent and big. In the HD era, many games like force unleashed, jericho and the borne conspiracy made the icon prompt waaay to small imo. Like the dev's didn't even like it's implementation...
These days you get games where it doesn't even matter if you press the wrong button (like in beyond two souls) sigh...
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