AnimeGamer183 wrote:...you just have to kill all the enemies again (the most obnoxious part about this game)...
No, you really don't.
The thing about the Souls series is that you're supposed to learn from each death. If you die, it's wholly your mistake; the games are solidly-made enough that you generally can't blame anything on glitches or bugs, or the controls not functioning properly, or balancing issues, or anything of that sort. Actually, that's exactly what From Software specializes in: balancing. It's the reason there are so many entries in the Armored Core series, for example; they'll use the same graphics and mechanics from one entry to make the next, but with a whole slew of new balancing tweaks in place. They've been doing this for two decades now.
Anyway, back to the point: you're meant to learn from each death. You're meant to memorize enemy placements so you know exactly what's around every corner. You're meant to die to every enemy type, so you know what to expect from them and what their weaknesses are. The Souls games (and Bloodborne) use death as a literal mechanic in their gameplay; since you die so easily, the fact that you're immediately resurrected is your greatest tool toward progression.
Think of it like a videogame version of Groundhog Day, but with giant cleavers and Lovecraft monsters.
The whole point of the games is to stop thinking of dying as a detractor, and start using it as a learning tool.
Bottom line: you don't have to kill all the enemies again. You can run right past them.