masterchan777 wrote: Eurogamer's Digital Foundry Retro revisits Shenmue and discusses its technical achievements, what made it so special and what's the best way to play the game today ...
I couldn't help but pull a
face when the dude said, "It may not have completely lived up to expectations." There was simply nothing like
Shenmue before this point - the video's title even supports this - so how anyone could possibly have expectations for a game, and even
genre, the likes of which had never been seen before, I simply cannot understand. Not to mention the fact that
Shenmue is the godfather of the open-world genre, so anyone who loves the
GTA series has
Shenmue to thank for the seeds it planted. Pretty much every person I've ever discussed
Shenmue with, every YouTube video I've ever watched about the game, and every person's experience and recollections about the game have always contained at least one form of
'I was completely blown away' or
'I'd never seen or experienced anything like this before'.
If he's referring to the one valid complaint about
Shenmue - the pacing issues (which I don't have a single problem with seeing as there's so much to do and take in during those downtime moments) - then fair enough, but I really don't see how that justifies stating that it didn't live up to expectations.
Destiny didn't live up to peoples' expectations, and there's no argument there.
Decent video, nonetheless