darksniper wrote:FlagshipFighter wrote:
I believe it was mentioned by a few how Shenmue 3 should resemble an art style closer to the Yakuza games/Shenmue online. While I can understand and appreciate that, it's not anything I expected for this project to fulfil, I think that it's an unfair limitation to place on it due to the difference in the games budget as well as really restrictive from a development perspective if Yu-san and the team indeed wanted to challenge/change from that.
Yep. It was me who said that. I still believe that Yakuza should be the graphical benchmark for Shenmue III. Especially in terms of character models. The reason why I say that is because while I have no proof of it, it looks like Yakuza used Shenmue as their base for aesthetic designs and specifically character models. I get the sense that whatever graphics and shading tools they used on Shenmue was directly carried over into Yakuza's development cycle. Kazuma Kiryu's PS2 model looks like he would be a companion that would accompany Ryo in Shenmue V or something.
I don't look at it as "restrictive" so to speak, as I think it's a matter of Yu simply picking up where he left off. While I'm not too fond of the new character models, the words described from the guy who said he saw the game was that "Shenmue III is beautiful", so I'm not too worried about it. I'm confident that Ryo's character model will be fine, along with the others. If Kid Nocon can give us an accurate looking Ryo working as a one man development team, I'm sure development team will get it right.
My biggest concern is the fighting mechanics. I really REALLY hope they continue to use the Virtua Fighter style of fighting. Anything else would feel unnatural
Wasn't quoting anyone specifically, just noticed a few people brought it up during the streams :-). I've given Yakuza a second chance from playing 3 till 5 and I absolutely love the franchise now but I still actively dislike Yak1 with a passion that I will take with me to the grave dammit!
xD (only went 1/3 through it) and the presentation (graphics, openworld, English VO) was just awful, and not in an endearing way either imo. I know it's unfair to compare shenmue 1&2 to yak1 but shenmue was just leaps and bounds better than it and that was shocking considering there's a 7ish gap between them.
Agreed kid nocon has works wonders, and thankfully I hear that UE4 is considerably more widespread in Japan right now so hopefully their's no shortage of devs with that background like there once was.
As a once huge fighting game enthusiast I agree with you on the fighting mechanics, (ive mentioned this before but) it's really hard for any game of any budget to nail how a fighting feels. There's response, animations & blending them from one move to another, weight, maybe even physics to consider. It sounds really ambitious what Yu-san wants to achieve with animations that change depending on the distance of the foe. I wonder if they'll keep the same 90 degree camera angle from shenmue 1 and 2 (which I quite like because it's like a traditional fighting game) though if Yu-san wants to create scenarios where you can direct the battle to another environment like an alleyway maybe it won't be (or would allow you to lock-on/off from that perspective) though I'm sure the team is well equipped and experienced to take on the challenge.
(Have you ever tried Yakuza: Black Panther on PSP? I felt like the fighting in that game shares some similarities to shenmue's. Heck I think it's better than the mainline yakuza games fighting... :-p)
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Side note: seems to be some murmurs for a splinter cell 7 this e3, please be true that'd be once e3 dream fulfilled if so! :-D (although I'm a little frightened in the direction ubisoft would take it.) Also I've heard a few things about an Microsoft/Sega collaboration? Hmmmm I wonder what if true (my brain is jumping to conclusions with dreamcast emulation lmao I wish)