Mr.Jigen wrote:drunkensailor wrote:ryo is also visiting major cities in this part. besides owning a sega saturn in 1986 made no sense either. the game isn't trying to be realistic this way. it needs to be fun.KidMarine wrote: To be honest, it doesn't really make much sense for the latest arcade games (for 1987) to be in some very remote village in China. Maybe some old pinball machines from the 50s or something.
My exact thoughts the game needs to be fun first, this was TLOU's biggest flaw in my opinion a game needs to be more than story and setting it wouldn't be Shenmue otherwise.
And there in lies the problem with modern gamers (not aimed at you specifically so please don't take it personally!). They want their games to be "fun". Well you know, there are other things that go into making a game special and great. If you want pure fun, Call Of Duty is the answer. It's like the forklift job and other stuff in the first Shenmue that people thought was "tedious and boring" but that's part of the immersion. In life, there are many things you hate doing that need to be done. What sets apart the best games from the rest is that they don't aim to be "fun", they aim to provide a magical and legendary experience that will be remembered. Whether they're fun in the process or not, doesn't matter. At this point, they become "experiences" rather than video games. True works of art. And speaking of art, it's like if someone drawn a detailed picture of someone taking a dump! Sure it may be funny and entertaining, but it only provides temporary and instant "fun" that won't serve any purpose other than entertainment and won't be remembered (and if it is, it's not because it was special!). Compare that with an elaborate painting of Bob Ross or some other artist, which will give you that "wow" factor and it'll be magical and something truly stunning that'll serve a higher purpose than just providing entertainment. Know what I'm saying?!