south carmain wrote: shredingskin wrote: Basically what we know about combat is:
-fewer moves, more cinematic, IK movement for punches, more puzzlelike, the height/obstacles will play a part.
Is that kinda right ?
So far I'm guessing more of a arkham type of combat, with qtes to select the correct type of moves in certain situations (or finishing moves).
I hope not. I find the arkham type of combat incredibly boring and repetitive.
Not only boring and repetitive but absolutely terrible. It takes no skill on that game just absolute button mashing, not even in the same league as the VF engine in my opinion.
The fighting engine is the only thing that I'm sort of concerned about in Shenmue III. I understand it's not possible to make anything like the VF engine for Shenmue III but hopefully there is some sort of skill involved with the fighting engine.