BalHan wrote:The ue4 model for the hazuki dojo remake looks like Ryo. The latest images of Shenmue 3's Ryo just doesn't. I mean he hardly looks Japanese. If they weren't gonna use the hazuki dojo remake model, well that's fine, but why not use it as a starting point?
If I'm not mistaken, Nocon is working on Shenmue 3 and if that's true I wish he had pushed for his model to be used as a template but maybe had lacked the confidence to speak up perhaps.
As I mentioned before, they'll make improvements on the models so I might actually end up liking the final model of Ryo.
The only reason it "looks like Ryo" in any sense is because it's basically the Passport model from 20 years ago with a few things cleaned up, and honestly even then it looks its age. It just wouldn't fly in a game due to be released in 2019, I think we can all probably agree on that.
If you think it should be used as a
template, and let's say they did. They would obviously have to start making changes to bring it up to some semblance of modern quality. Not AAA obviously, but better than a slightly fixed up 20 year old model. I am
certain had that happened, this same "not looking like Ryo" conversation would
still be occurring in one way or another, because at some point it
would just stop looking like the Passport model by bridging that 20 year technology gap. Perpetual square one.
The Gamescom '17 and Shenmue II Ryo model composite has been posted enough that, by now it should be getting obvious the "looking like Ryo" argument is fickle, and pretty much based on fallacy.
Constantly obsessing over this "looking like Ryo" stuff while posting models from two decades ago is only really giving Ys Net a target they can't reasonably hit, because it increasingly looks like there's only so far tolerance of revisions and improvements will go. It's stifling any revisions or genuine improvements to the character's design.
Genuinely, I think we just need to let the Dreamcast models go as some unshakeable vision of what the character has to look like.
As for the "Ryo hardly looks Japanese" stuff, people can make up their own mind based on this:
I don't know what everybody else sees, but to my eye that's a Japanese guy, or at least Japanese enough as a stylised character model. Going down the "what kind of Asian does he look like" rabbit hole is only going to lead to madness.
There's also something a bit funny about telling a Japanese development team their Japanese character looks the wrong kind of Asian, like they wouldn't pick up on that. They're better able to judge than most of us, that's for sure.
mjq jazz bar wrote:This. Like I said, I think a lot of the issues are coming from the lighting. I'm pretty sure they're the same model.
As the Gamescom model? Nah. You can see geometric changes in the mouth and eyes, maybe a bit in the nose but can't be sure. That's aside from detail changes like the eyebrows, skin, hair, we saw in the close up MAGIC shot. Cheeks and jaw might have been touched up too, but it depends which shot you're looking at.
The lighting in the Gamescom progress video is quite harsh though, which did that iteration no favours.