by OL » Fri Mar 06, 2015 1:18 am
Just finished a long stretch of playing through the entire FEAR series from start to finish. Only thing I was missing was the DLC campaign for the second game, but while it sounded kind of interesting, it wasn't exactly "main storyline" stuff. So in all, that's:
FEAR
FEAR: Extraction Point (expansion)
FEAR: Perseus Mandate (expansion)
FEAR 2
FEAR 3
Pretty fun ride overall. I'd played the first game years ago and watched a friend play through Extraction Point, but it was so long ago that I'd forgotten most of it.
The original game was a great introduction to the whole shebang, and does a really great job of building up the backstory in a compelling way. It has a creepy atmosphere, but the scares are a little weak in general. The shooting is pretty great, but unfortunately at this point it mainly becomes a process of activating slo-mo, picking off a few enemies, ducking into cover while slo-mo recharges, then repeating. Trying to have a gunfight without slo-mo is almost impossible, as you get cut to ribbons almost as soon as you step out from cover. It kind of prevents you from using the game's melee moves to their fullest, which is a bit of a bummer, and turns what ought to be some truly frantic gunfights into a camper's playground. Still fun either way. And the game's last stretch, when Alma is finally released (no spoiler; it had to happen) and things go to shit will always be pretty memorable for me. Escaping the facility, then waiting helplessly as the nuclear blast approaches from afar is a really great moment.
Extraction Point is a truly excellent expansion. It takes place directly after the original, and has you playing as the same voiceless "Point Man." Gone are the grey corridors of an office building that permeated the main game so much; you're finally let out into the city, abandoned and partially wrecked, which makes for a much more interesting set of environments to fight in, which are also set up in a way that makes the gunfights more fun. The game also handles the scares and overall atmosphere in a much better way. Near the end of the whole thing, it almost begins to approach Silent Hill-esque levels of dread, as you start having hallucinations which drop you into creepier, scarier environments. My favorite scare happens when walking down a corridor of asylum cells, looking in each one and seeing characters that died in the original game, being trapped and tortured. Look into one cell in particular, and you see someone sitting far away from the door; the developers obviously knew you'd linger a bit here, trying to figure out what the guy is doing... so then a faceless creature pops up and screams while it slides the cell window shut. Great stuff like that is all over this expansion.
Perseus Mandate is a bit of an oddity. It plays the same as the main game and Extraction Point, but it places a greater focus on the gunfights themselves, rather than the scares. In doing this it's actually pretty successful. The more extended, drawn-out fight scenes work really well and feel quite a bit more "slam bang" than the others did, making good use of all the new additions to the player's arsenal, as well as new enemy types. It also has you playing as a different character for the first time, though he's still just as voiceless as Point Man. Unlike Extraction Point, this one isn't essential to the story, but it's still really fun.
It felt a little odd stepping into FEAR 2 after so many hours of the original game's mechanics. I played the original on PC, and FEAR 2 on PS3, so adjusting to using a controller was a strain. Also, while the graphics are technically better, they used some weird, blurry filters on the graphics, which make enemies really hard to see against the backgrounds. All the same, the gunfights are still pretty fun, allowing you a little extra leeway in popping out from cover and moving around, so that was a welcome change. They also included the ability to occasionally make use of the enemy's powered armor suits, giving the game a teensy bit of giant robot action to play around with, which is always a plus. You play as a character named Sergent Beckett, beginning a mission just as the nuclear blast from the original game is about to go off, and you get to explore right around the epicenter. Because of that, you get to fight in a lot of orange and red-hued city ruins, which gives the game a slightly different visual spark from the original. Still, the majority of the game's environments are mainly a bunch of relatively drab secret labs and whatnot, which aren't very interesting in general. Regardless, the game has a very fucked up ending stretch, which kind of makes up for a lot. The story developments are pretty great.
FEAR 3 was a surprise to me. At this point, the series was passed off to a different developer, and the game was turned into a co-op-focused experience. For a horror series, those might not be the greatest signs, but shockingly, it all works. Extremely well, actually. The two characters are Point Man, the slo-mo-utilizing protagonist from the original game, and Paxton Fettel, his telekinetic brother, now a ghost after having been killed in the first game. I wasn't able to play it with anyone else just yet, but it's still fully-playable as a single-player experience anyway. The mechanics now feel much, much better when playing with a controller, and finally it feels much more fun to constantly move around the battlefield, pulling off stylish kills and moving on to the next. The enemies are no longer quite the bullet sponges they always were before, so gunfights are typically a bit faster-paced. There's even a dedicated function for taking cover which felt odd at first, but works really well once you're used to it. The environments are much more varied this time as well, which feels really good; the earlier games never approached the fun of places like a Brazillian favela, a Walmart-esque shopping center, or a major airport. And I've only done it for a couple levels now, but playing as Fettel is incredibly satisfying. While Point Man can use slo-mo, Fettel can possess enemies, which makes the dynamics of battle switch around in a really cool way. I need to urge my brother to get this game sometime, because I can only imagine how fun co-op would actually be. The game pulls a fast one on you at the end and reveals why it keeps track of how well each player is playing with a points system; whoever performs better, Point Man or Fettel, determines what the ending is. Even though it's co-op, you'd still be competing against each other, which is interesting in itself.
There are a couple side-effects to the new format though. The levels now feel very distinctly like... levels. In earlier games, the levels always seemed connected, which gave the overall games a sense of cohesion. But this one uses bookend cutscenes to show the transition from one place to the next, so that cohesion within the game's world is lost just a bit. The levels are also a bit more narrow and straightforward in general, with less room for exploration, which makes it feel a bit more "arcade-y". Not that the older games were massively-explorable, but it's even less so in this one. Also, while I really like the story, it absolutely does ignore certain developments from earlier games. Nothing truly major, but stumbles like that always partly get in the way of making a series feel unified. And finally, the use of a co-op setup and a system of scoring points makes the game quite a bit less scary. I can't really remember most of the intended scares, which is a bit odd. The game is still horror, and it reaches an almost biblically-disastrous scale, but it's not quite so atmospherically-creepy as before.
Surprised that I liked the series so damn much, FEAR 3 in particular. I'd like to see it continue eventually, but I'm not really sure where else the story could go. They end things pretty concretely (or at least concretely enough) in the final game, so they'd probably have to stretch some things to make the series still work.
Anyway, recommended to horror fans who like a good deal of shooting and explosions mixed in.