Great Gaming Designs and Artwork

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Re: Great Gaming Designs and Artwork

Postby Segata Sanshiro Jr. » Thu Sep 13, 2012 3:17 pm

First one looks like rengoku

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Re: Great Gaming Designs and Artwork

Postby OL » Thu Sep 13, 2012 3:28 pm

That's what I was thinking (I know I've seen something similar with a pistol extending from a skull's forehead) but wasn't sure.
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Re: Great Gaming Designs and Artwork

Postby Henry Spencer » Thu Sep 13, 2012 3:31 pm

First one is actually Gorky 17 AKA Odium (as it was released in NA) which is a tactical turn-based game for PC.

Info from the dev:
Gorky 17 is a mix of adventure and strategy-RPG. Remember "Final Fantasy Tactics" and "Vandal Hearts"? In those console hits the main focus was on the battles, with the plot shown non-interactively in-between. Now add fantasy-full adventures and plot-twists, explorations and much, much more! That's Gorky 17! For all you PC fanatics out there, here's the description in a nutshell: it's similar to "XCOM", but with a much simpler user interface (doing for strategy what "Diablo" did for RPGs), plus implemented adventures (so it's not only a matter of having the right strategy, but also using the right objects, getting information through conversations, interacting with other characters, etc.). In short, this is state of the art graphics with 3D characters and a "living" environment.

Other factors also play a major part in making Gorky 17 a great game experience. For example, we threw out the old-school "European/US" approach to RPG (pseudo non-linearity, a lot of stats, random and repetitive monster encounters) and implemented the more varied and interesting Japanese approach (partial linearity, simplified stats and user interface, with a lot of nice touches and small details, graphical excellence, accent on movie-like plot, and better use of fantasy/s-f settings - not just stereotyped skeletons and demons, or radioactive mutants). Of course this doesn't mean that Gorky 17 is a manga game. It's based solely on Western culture, with realistic characters and settings, horror/s-f story and some game-play mechanisms which are to be the best.

In short, we try to do the same for strategy RPGs what Diablo did for action RPGs. We took the best part from each genre. From adventure games, we took exploration and interaction with characters and environment, which not only puts the player into an active, role-playing part, but also enables him/her to actually influence story events. From RPGs we used the character development factor, and simplified the player's statistics, making every bit of data really vital and the data values (eg. the value of Accuracy) easily understandable and clearly visible during play. From the strategy aspect, we implemented battles which really make the player use his thinking cap just to stay alive and make progress. Then we added dozens of 3D characters and monsters with a high polygon count, detailed textures and skeletal animation system, plus state of the art rendered graphics and cut-scenes, real-time 3D special effects, many small touches and "secrets", and of course, a soundtrack that lends the perfect musical atmosphere to scene by scene events.

Finally, let us repeat again... Gorky 17 has the best of three genres: exploration and interaction with environment (adventure), character building (RPG) and absorbing battles with various enemies (strategy). We hope you'll like it.


More designs from the game:
http://rpgvaultarchive.ign.com/screens/ ... randma.JPG
http://rpgvaultarchive.ign.com/screens/gorky17/Fang.JPG

This is the artist's webpage, some really good designs on there:

http://mutsaev.com/gallery.html

Third one, I think, is Coded Soul for PSP. But I could be wrong, sorry.

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Re: Great Gaming Designs and Artwork

Postby OL » Mon Dec 24, 2012 8:49 pm

Artorias from Dark Souls looks effing cool. This is how you do swords & armor and still keep it feeling fresh.

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Re: Great Gaming Designs and Artwork

Postby Segata Sanshiro Jr. » Tue Dec 25, 2012 6:05 am

@Spence: I should know that since I've been eyeing Gorky for years

@OL, I feel like the designs are pretty standard when it comes to weapons and armor but thats what I love, with so many games trying deliberately to do something interesting they often times just end up weird. I love the good ole fluted armor since it looks like a suit of armor.
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Re: Great Gaming Designs and Artwork

Postby OL » Tue Dec 25, 2012 11:15 pm

I agree most of them in the game look pretty standard, but Artorias stands out to me. Like a crazy mix of Casshern, Gabranth, and the Ghost of Christmas Future.

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Re: Great Gaming Designs and Artwork

Postby Henry Spencer » Tue Jan 29, 2013 1:54 pm

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Re: Great Gaming Designs and Artwork

Postby Bluecast » Tue Feb 19, 2013 8:18 pm

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Yes I know it's a figure but could not find a drawing. It's just The Hero of DQ series in full armor. Hero can be named Roto,Loto,Edrick.

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Re: Great Gaming Designs and Artwork

Postby Vyse Hazuky » Thu Feb 21, 2013 3:54 pm

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Bangai-O

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Re: Great Gaming Designs and Artwork

Postby OL » Thu Feb 21, 2013 4:31 pm

I always love a good robot design. I've never been all that interested in the series, but that design is excellent.
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Re: Great Gaming Designs and Artwork

Postby Bluecast » Fri Mar 01, 2013 4:07 am

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Kraken from Soul Sacrifice
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Re: Great Gaming Designs and Artwork

Postby Strikeout » Fri Mar 01, 2013 10:15 am

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replaying it, such a good game, darker and harder than oot and still lies in the shadow of oot
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Re: Great Gaming Designs and Artwork

Postby OL » Fri Mar 01, 2013 2:22 pm

^^I wasn't the biggest Majora fan in the world, but I did always like the sort of "high-contrast shadows" look of the art. Really sets it apart from other Zeldas.

Woke up this morning thinking of the artwork of Keita Amemiya for some reason. Love this guy's design sense.
This would have been from Clock Tower 3. I still haven't played all the way through the game, so I'm not sure if it's actually in there or if it's just concept work, but I love it all the same.


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Re: Great Gaming Designs and Artwork

Postby Bluecast » Fri Mar 01, 2013 8:53 pm

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Re: Great Gaming Designs and Artwork

Postby Segata Sanshiro Jr. » Sat Mar 02, 2013 12:57 am

That man looks unhappy. Ok ok the real reason I love this design is because Simon Belmont actually looks tough.

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