dev comment of the day topic

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Re: dev comment of the day topic

Postby Kenny » Sun Feb 10, 2013 2:59 am

Brains before beauty.

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Re: dev comment of the day topic

Postby AnimeGamer183 » Sun Feb 10, 2013 3:41 am

Kenny wrote: Brains before beauty.


Yeah Cori sometimes has a hard time understanding that im that type of guy, thing is, she is adorable, so I dont get why she is so self conscious about it. Oh wait, shes a teenager, of course x . x. Shes still so young, but I really love her brain, its soooo damn much like mine its scarey, I told her she is the female version of me. we have the same thoughts at the same time some times, its happened a few times actually. Yeah, shes one of those. Im falling fast for her... >___<
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Re: dev comment of the day topic

Postby OL » Sun Feb 10, 2013 3:42 am

Dear diary... :heart:

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Re: dev comment of the day topic

Postby Bluecast » Sun Feb 10, 2013 3:44 am

TGIF Fridays!
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Re: dev comment of the day topic

Postby Kenny » Sun Feb 10, 2013 4:54 am

[youtube]http://www.youtube.com/watch?v=-LwUfEq3rts[/youtube]

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Re: dev comment of the day topic

Postby Bluecast » Sun Feb 10, 2013 5:00 am

^ I'm sorry but that kind of content does not fit the family content of ABC TGIF.
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Re: dev comment of the day topic

Postby ThyDarkAngel » Mon Feb 11, 2013 11:33 am

Who Really Cares? wrote: Would not be surprised if he simply hides in the shadows reading every post.



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Re: dev comment of the day topic

Postby Let's Get Sweaty » Tue Feb 12, 2013 2:21 pm

Rayman creator Michel Ancel takes to the streets with developers in protest of Ubisoft's Wii U delay: photo

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Re: dev comment of the day topic

Postby ThyDarkAngel » Wed Feb 13, 2013 12:19 pm

Fumito Ueda speaks:

様々な創作の可能性を模索したいという動機から、少し前に(株)ソニー・コンピュータエンタテインメント (以下SCE) ジャパンスタジオを退社いたしました。
現在はフリーランス契約として『人喰いの大鷲トリコ』に携わっています。

お待たせしております『人喰いの大鷲トリコ』ですが、現在 も引き続き作品が目指す方向を提示するポジションに就いており、優秀なスタッフとともに制作を進めております。

ですが、それをどう世に出していくのかは、SCEが決定、発表していくと思いますので、今僕から何かをお伝えすることはできません。
皆さんに満足して貰えるような形で届けてくれる筈ですので、SCEからの正式な発表をお待ちください。

今後は、引き続き 『人喰いの大鷲トリコ』の制作と、特定の枠にこだわらない新たな創作の可能性に向け邁進してゆく所存です。
また、一個人としての創作活動にも積極的に取り組んでいきたいと考えておりますので、これからもよろしくお願いいたします。

As some of you may have heard, I left Sony Computer Entertainment Japan Studio some time ago to pursue my creative passions. Nevertheless, I continue working on THE LAST GUARDIAN as a freelance contributor.

While it’s been a long time coming, THE LAST GUARDIAN remains under my creative supervision and is still in development by an incredibly talented team.

I should also mention that details regarding THE LAST GUARDIAN's release is solely decided by Sony Computer Entertainment, not myself. Please keep an eye out for their official announcement.

Moving forward, it is my intent to continue my involvement with THE LAST GUARDIAN project, as well as pursue new creative projects with a fresh perspective. As I rekindle my passions as a creator, I look forward to seeing where it will take me, and I deeply appreciate your support during this transition.
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Re: dev comment of the day topic

Postby ThyDarkAngel » Thu Feb 21, 2013 12:38 pm

Randy Pitchford ‏@DuvalMagic
Thanks for the great event in NY @playstation - Very pleased with the commitment to 8gb of GDDR5 memory. Other specs are beautiful too!

Quote:
Tiago Sousa ‏@CRYTEK_TIAGO
R&D Principal Graphics Programmer at Crytek. Worked on Far Cry, Crysis 1, 2 and 3 + all CryENGINE iterations.

8 GB unified mem as baseline for next tech iterations makes me very, very happy. Fun times coming ^_^

Originally Posted by 2MF:
Stefan Boberg (Frostbite Technical Director) said something similar in his twitter:

https://twitter.com/bionicbeagle/sta...89044358873088

"Dev-friendly platforms FTW"

Originally Posted by Repi:
Johan Andersson ‏@repi
Rendering Architect at DICE working on Frostbite and future DICE/EA games. These are my personal views.

@Lt_Kernel we really do like the PS4! that is all I can say :)

lots of memory is essential for both the CPU & GPU to create large & alive game worlds



I am also very happy, it's a true tech leap!
I'm no graphical whore, but if you are asking me my hard earned money yet again, you have to give me a much more powerful machine. Plus, I will always believe that some devs will use a powehouse to make interesting games that would never be able to exist on a less advance plataform: Shenmue would not be Shenmue on the Genesis.
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Re: dev comment of the day topic

Postby Who Really Cares? » Tue Feb 26, 2013 3:14 pm

David Cage Talks About The Perfect Future Of Gaming

http://www.gameinformer.com/b/features/ ... aming.aspx
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Re: dev comment of the day topic

Postby Bluecast » Tue Feb 26, 2013 3:26 pm

Who Really Cares? wrote: David Cage Talks About The Perfect Future Of Gaming

http://www.gameinformer.com/b/features/ ... aming.aspx

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Re: dev comment of the day topic

Postby Segata Sanshiro Jr. » Wed Mar 06, 2013 8:54 pm

http://kotaku.com/5915377/like-diablo-i ... connection

Jun 4, 2012
But what of the debacle of the Diablo III launch and the fury of players who couldn't play a game they wanted to play solo because Blizzard had trouble keeping its servers up and error-free?

"We've got experience from Spore and Darkspore," Katserelis said, citing other recent Maxis games. "EA is an on online company. We're definitely watching what's going on at Blizzard, and we're putting in backstops and checks to try to prevent those kind of things from happening."


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Re: dev comment of the day topic

Postby Let's Get Sweaty » Thu Mar 07, 2013 2:16 pm

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Re: dev comment of the day topic

Postby Ziming » Thu Mar 07, 2013 9:00 pm

Still relevant to this day.

[youtube]http://www.youtube.com/watch?v=d7S2o0-VeTg[/youtube]
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