Persona/Shin Megami Tensei series

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Persona/Shin Megami Tensei series

Postby Himuro » Tue Jul 17, 2007 7:45 pm

The premiere source of innovative Japanese rpg design! Eeeek! :oops: Tough as nails difficulty, mature and fresh settings and stories, interesting characters, AWESOME BATTLE SYSTEMS AND GAMEPLAY, and an jrpg series that doesn't insult you're intelligence?! Welcome to Shin Megami Tensei!

It's almost here! Trying not to bust my load!

I don't feel like explaining this game to you guys, so read this AWESOME preview and watch this AWESOME vid, and watch the AWESOME intro. It's just AWESOME AUGH.

The Persona series is one with a rocky history in North America. The first title, Revelations: Persona, was released on the original PlayStation during the early days of the system, and was largely ignored. The second iteration of the series, which was split into Persona 2: Innocent Sin and Persona 2: Eternal Punishment, received complaints that it was incomprehensible, largely owing to the fact that North America saw only Eternal Punishment. Despite the fact that Persona 3 has already received an expansion in Japan that we likely won't see here in North America, it feels like much more of a complete game than either of the first two titles.

As with many games in the Shin Megami Tensei line, Persona 3 deals with some heavily mythological and mysticism-inspired concepts. The player is cast as a transfer student attending the Gekkokan High School in Japan, who starts the game by arriving late at his new dorm. He is suddenly confronted by a mysterious boy with bright blue eyes, who asks for his signature on a contract. From this point forward, the game begins a descent into a world that slowly becomes less and less familiar. The player is introduced to concepts such as Persona, powerful, hidden aspects of a person's psyche that can be called forth to protect a person from harm, and the Dark Hour. During the Dark Hour, a slice of time that starts at midnight, electronic devices stop working and every normal person on Earth is transformed into a black coffin. During this period, bizarre creatures known as Shadows roam the city, devouring the soul of any human unlucky enough to avoid transformation. The only link between these creatures seems to be Tartarus, the strange, twisted tower that seems to be the center of Shadow activity, but which only exists during the Dark Hour. The main character is quickly caught up in a conflict between Shadows and Persona users, a conflict which nevertheless doesn't mean he can skip school.

Though the main character may be an extremely powerful Persona user, during the day, he's just an average high schooler. Players guide him through the trials and tribulations of everyday life, which the game ties into the combat system by allowing the player to forge Social Links, in the form of friendships and extracurricular activities, that provide a bonus to Persona created through the Demon Fusion system. The stronger the Social Link, the more bonus EXP a Persona will gain when it is created. Get a Link strong enough, and the Persona's level may even exceed the player's. A good deal of each day is skipped, with the focus being far more on social interaction than high school academics, but the game will occasionally peek in on a class to ask the player a question, or have them make a decision that could affect their overall condition. On the whole, it's an unusual take on character development, and really adds a lot to the supporting cast, as forging Social Links usually involves helping people with problems in their own lives. For example, joining the Kendo team after school means eventually finding out why the star member of the team has to go to the Nurse's Office on occasion, and why the team manager thinks she needs to go on a diet.

The combat system itself is a slight variation on the Press Turn system seen in the Digital Devil Saga series. There are no Press Turn icons to worry about, but scoring a hit on an enemy's elemental weakness will still net the player an extra turn. But that's not all - it'll also knock that enemy down, forcing them to recover before they can take another turn. If the player manages to strike all of their foes prone, they can activate a special attack that nails all of the monsters at once for a significant amount of damage. Of course, this also works against the player; a character hit by one of their weaknesses will have to take a turn out, too. The fact that you essentially receive two turns for scoring an elemental weakness may seem to make Persona 3 significantly easier than other SMT games, but the fact that the player's allies are a good deal less flexible than the main character, having only one Persona each, as well as the fact that they're all AI controlled, does seem to balance things out a bit. So far, ally AI has proven fairly able to keep up with player strategy, though it doesn't seem quite as eager to knock all of the foes on their rears.

Visually, the game uses a combination of the dark, Gothic design the series is known for and some geometric pop art style. The combination gets a little garish at times, with harsh contrast between blue and red being one of the reoccurring visual themes, but it seems to work for the most part. The music is similarly strange, with Shoji Meguro's usual style being combined with a fair amount of rap. The soundtrack looks to be quite a departure from the usual Shin Megami Tensei style, and a refreshing change of pace for Mr. Meguro's work. Unlike the recent Shin Megami Tensei: Devil Summoner, Persona 3 also features full voice acting. The cast feels very solid, and it looks to really add a lot to the game.

So far, Persona 3 seems to be shaping up nicely, so stay tuned to RPGamer for updates as they become available, as well as the full review on the game's July 24 release date.


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AWESOME INTRO HERE

omg I can't wait! NEXT WEEK
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Postby Henry Spencer » Tue Jul 17, 2007 9:02 pm

Gotta love the art style on that. Never been one for RPGs generally though, sorry man. I'd just watch the cutscenes though, the art style is that damn good.
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Postby NeoShredder » Tue Jul 17, 2007 9:53 pm

Turn-based RPGs suck my hairy black balls.
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Postby white lotus » Tue Jul 17, 2007 10:15 pm

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Postby Himuro » Tue Jul 17, 2007 11:56 pm

Well it's great to see you guys have such excellent taste.

Reviews have been great so far.

Play: 9.5
Game Informer: 8.5
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Postby OL » Wed Jul 18, 2007 1:04 am

I love MegaTen. I've only played Devil Summoner and both Digital Devil Saga games, though. I've been trying to get my hands on Nocturne for a while now, but I can't find a good copy in my area.

For a while, I didn't think Persona 3 would get released abroad of Japan, because of the "controverial" images it displays (the whole "blow your brains out to summon demons" thing), but Atlus went ahead and surprised me again. I like Atlus. They've got guts.

And I like you, too, Himuro. You've got Raz from Psychonauts as your avatar, and now you're freaking out over the thought of Persona 3.
That's a display of good taste.
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Postby Himuro » Wed Jul 18, 2007 1:27 am

I need it now, Orange. Megaten ftw.

I'm pretty surprised they left the gun shooting in there, myself. Haha. Atlus ftw.

You seriously need Nocturne man. Nocturne is pretty much the holy grail of last gen jrpgs. The only jrpg I can think of that tops it is Dragon Quarter, and the only game I can think of topping either of those is Perona fucking 3.

Watch this awesome intro from Nocturne to tide you over until you eventually get it! (it's rare!)

SMT3 Nocturne's intro

Intro 2

So fucking awesome. Final Fantasy for adults! Haters steer clear from this thread.
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Postby Himuro » Wed Jul 25, 2007 2:28 pm

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Postby OL » Wed Jul 25, 2007 3:11 pm

Delayed until mid-august:
http://ps2.ign.com/articles/807/807497p1.html

*sigh*
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Postby Himuro » Wed Jul 25, 2007 3:48 pm

Yeah it killed me inside.
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Postby Himuro » Wed Aug 15, 2007 3:28 am

TOMORROW!!!!
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Postby weber » Wed Aug 15, 2007 9:20 am

never played the game =/ Am i missing anything ? :p
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Postby Himuro » Wed Aug 22, 2007 5:21 pm

I've played 26 hours and I'm still in June. Game has surpassed my expectations. Game of the fucking year.
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Postby OL » Sun Sep 09, 2007 11:59 pm

Started playing it the other day, and it's fucking fantastic. Best (semi-)traditional RPG I've played in a long time.
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Postby Himuro » Mon Sep 10, 2007 10:59 am

game of he year
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