Ryudo wrote: Still looks like a Dreamcast game and the proportion to the puppet is wrong
Martin wrote: I'm with Sonikku. I think good practical effects stand up way better than any CGI. For all kinds of reasons.
1) Light falling on a real object is real light falling on a real object. Thus, it never looks in any way out-of-place. Lighting CGI elements on otherwise real footage almost always looks weird to me.
2) Actors actually have something to look at/visualise.
3) I find CGI elements are often over-beautified. Like, I dunno, a car will blow up. Forgetting the fact that it's obviously-fake for multitudinous reasons, I'll know it's fake because of the impossibly beautiful ballet-like way in which the car explodes. Shards will attractively spew out like a swarm of doves taking off. Parts cascading into surroundings with implausible choreography, ending with a lone type pirouetting towards the audience, coming to a stop like a penny. Things like that.
But as others have mentioned, practical effects aren't always capable of doing what's needed. Animatronics can be a cunt to work with, and cost a fortune. It's way cheaper to just do it on the computer.
Still, I think there's times where a practical effect will always look better. Going back to the exploding car example. I'll always take a real car really exploding over CGI.
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