by OL » Wed Dec 26, 2012 11:53 pm
Okay, fuck it.
I was working on a video for this, but it's just turning into too much work for something that only has relevance within a very small window of time.
So screw it, I'll just post them here and continue working on a different vid.
Runner-Ups
Asura's Wrath
Over-the-top, unrelenting, cinematic as hell, and oh so pretty, Asura's Wrath really made an impression on me. While it could almost be said that it's only half-gameplay with the rest of it being "interactive cutscenes", it still amounts to something incredibly fun and appealing as an overall package.
It's like the fight anime I've always wanted, with fantastic animation, beautiful design work, crazy-ass plot developments, and literally some of the most well-choreographed and inventive action I've ever seen.
The Darkness 2
The first Darkness game was a favorite of mine. Not that the gameplay was anything amazing, and it certainly wasn't much to look at. The real clincher in the whole thing was the story. As a previous fan of the Darkness comics, I pretty much already knew how things would play out from the onset of the game, but the writing and development of it all had a really nice charm that almost made it even more affecting than the comic could ever hope to be.
Following up something like that would be a difficult task, especially when you don't even have the same developer working on the sequel. But with the return of Paul Jenkins in the writing spot, the final product actually turned out as a technically better product. The writing and plot development retains the charm of the original while still moving it a little closer to its comicbook roots, and the overhaul in gameplay and art style was nothing but an improvement on all fronts.
While I still have a huge soft spot for the original (the only game this generation that I've played to completion five times altogether) I can't help but praise the sequel as an overall better game.
Binary Domain
Initially Binary Domain doesn't seem like anything different. Upon first inspection it may just feel like another samey third-person shooter, with all the standard military-type characters, shooting from cover, lobbing grenades, etc.
But then you see the enemies, an army of robots that can be shot apart, piece by piece, sometimes with tactical advantages (headshots scramble their AI and make them attack their allies). Then you see the gigantic boss battles which really move the game into near-"epic" territory. Then you notice the excellent sense of humor and personality that it has, making the characters all feel incredibly likable and appealing. Then you experience the insane plot twist late in the game that actually brings a new perspective on the usually-cliche "nature of humanity" themes that robot-centric stories tend to cover.
With all of that taken into account, it then dawns on you: this game is something special.
Hoping on a sequel eventually.
Armored Core V
Armored Core V gained a good amount of unfavorable reviews upon its release for one primary reason; repetitiveness.
People complained that the missions are never much more varied than "destroy everything".
Granted, that is true. But at the same time, the fact that it does this just makes it even more admirable in my eyes.
See, Armored Core is a series with a very hardcore fanbase attached to it. And up to this point, From Software have been careful not to "betray" them in any way by making the games any more like everything else out there. So in this age of QTE's, cinematic setpieces, mission variety, and wisecracking main characters, From have opted to keep AC the way it's always been, with any changes only present to individalize it from others in the series, and to make it a better game overall. The game still revolves around all-out action, the main character is still a silent avatar for the player, and the real name of the game is still the incredibly deep, multi-functional customization options.
Changes have been made, such as the robots being more tank-like compared to AC4's fast, anime-style ones, the graphical presentation being far more atmospheric, and the primary story missions being much larger and more spread out than before. The game also has a very deep, functional multiplayer component as well, but it's completely skippable if you choose to ignore it.
Basically, Armored Core V is... more Armored Core. But even bigger than ever before.
Heh. That rhymed.
Game of the Year
Gravity Rush
Gravity Rush is a platformer.
Many might choose to disagree, since on the surface it may appear to be an open-world action game. But the fact is, the action is only a small part of it. The real star of the show is the means of traversal that the game presents. Which, in my eyes, makes it very clearly a platformer. The thing is, the "platforms" in question aren't quite like they are in any other platformer.
Basically, the main character's primary means of traversal is her ability to fall. It may look like flying it first, but she's actually falling through the air. She just has the ability to change the direction of her fall.
And because she can do this, it essentially turns every wall, every ceiling, and everything else in the game world into a "platform" for her to travel across.
It's an aspect that automatically makes the game unlike anything else I've ever played.
And this ability is helped along by the fact that the game's open environment is quite possibly the most 3-dimensional world ever created in a sandbox game. You find yourself exploring a floating city, and because it's floating, you have the option to explore not only its top side and everything stretching out from that, but also its underside and interior.
The storyline is also incredibly endearing and likable, playing out like a sci-fi/fantasy superhero comic, and unfortunately ending on a note that isn't necessarily a cliffhanger, but does leave just about every major question left up in the air for a sequel to come along and hopefully answer.
Along with all of this, the game also has just about the greatest videogame soundtrack I've heard in quite a long time (which is really saying something, what with all of the great vg tunes out there these days) and an unmistakable and beautiful visual style and design sense.
This is exactly the kind of game that I play videogames for. Hell, I bought an entirely new system just for this. Which, in a way, means that I payed around $300 for Gravity Rush alone.
And I don't regret it in the least.
Other games will of course come along on the Vita, and I'll no doubt enjoy many of them, but it's going to take a helluva lot to topple GR as the absolute system-defining game that I consider it to be.
I loved everything about the game. Seriously, aside from the unanswered questions, there's practically nothing I could fault the game for.
So it is, very easily, my favorite game of the year.
OL has received 2 thanks from: KiBa, Segata Sanshiro Jr.