by ShenmueTree » Mon Feb 04, 2013 11:57 pm
I think it'd be a good idea for Sega to create an episodic Shenmue game for several reasons.
1. It's cheaper to make.
2. They can take their time between episodes.
3. They can make more money by having different package deals as 10$ an episode or 50$ full game. People who are curious can just buy an episode rather than the full game, thus granting extra sales from those would not have bought the full game and by those who buy an episode on impulse and feel compelled to purchase for completion sake.
4. Can gauge fan reaction
An episodic, open world game with rich story and many options could do wonders for the Franchise. The games would have to all use the same engine, and fit together seamlessly, offer many locations and be as spectacular in exploration and lifestyle as the first two games, (which is exactly what it was on Dreamcast, only it used discs instead of digital downloads and they could even use discs today and enable you to install them on your console)
They could just keep releasing "maps" that offer new stories and locations to visit and each map is a separate chapter. Basically, it would be the equivalent of releasing separate discs like the original games but digitally and thus possible to explore previous areas that would be blocked if using physical media in the past. (If you have the previous episodes installed)(Think Ryo never being able to go back to Wan Chai due to disc size)
Sure, a full complete game released at once would be ideal but Sega seems to hate Shenmue and this would be a way to give the brand a chance, test the waters for better things in the future.
And most importantly (for us fans) it'd be a new Shenmue game! (For Sega) It would make them money!
There's really no reason not to do it this way as everyone would win.
ShenmueTree has received a thanks from: MiTT3NZ