. Yes, Bayonetta 2 is a pretty core, traditional experience and it will most likely just have some tacked on touch screen prompts, touch screen inventory, waggle attack activation, etc. But that just goes to prove that Bayonetta 2 would potentially be a *better* experience on PS4/Xbox 720 (heck, even PS3/360) as a more straightforward, no-nonsense skll-based action-adventurer, like it's always been.
We don't know to what extent (if at all) Nintendo will pressure Platinum to include these things into the core gameplay though. Personally, I think Nintendo will have enough sense not to force Platinum into shoehorning gimmicks into the game in a way that would genuinely hamper it and make it a lesser experience. They are funding the game because they want to appeal to core gamers, not receive the ire of core gamers. If it's included in a throwaway/ optional manner, it won't impact the quality of the core experience. Even Sony and Microsoft have their own gimmick machines now too (Move and Kinnect, or PS4's touchscreen controller), so it's almost exactly the same scenario regardless of platform. Look at Bioshock Infinite, it has Move functionality, but it's totally optional and so doesn't hamper the experience at all. And lets also not lose sight of the fact that sometimes these gimmicks can be put to good use too. I'm not as sure as you are that touch screen functionality can't actually improve the experience of Shenmue 3 in some small way.