Project: Sekai

(Modding and other series related projects)

Re: Project: Sekai

Postby ShenmueTree » Fri May 10, 2013 6:53 pm

That chapter will be entitled Detective Mimi.


Also, I'm still working on sorting out the UX.
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Re: Project: Sekai

Postby MiTT3NZ » Fri May 10, 2013 6:59 pm

^Wouldn't that cause confusion? What about the peeps who know her as Tama or Chibi?
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Re: Project: Sekai

Postby ShenmueTree » Fri May 10, 2013 7:06 pm

Confused people? Good. :D

Also she was called Mimi in Shenmue Gai, and it's the name Megumi likes the best.
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Re: Project: Sekai

Postby Ri_oh » Sun May 12, 2013 6:41 am

Giorgio wrote:She embarks on a journey to avenge the black car that ran over her mother...

Yes! Of all the characters from Shenmue that could be explored, Mimi deserves it most.

But seriously, this is an awesome idea. I can see it being really successful.
Last edited by Ri_oh on Sat May 25, 2013 4:25 pm, edited 1 time in total.
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Re: Project: Sekai

Postby ShenmueTree » Thu May 16, 2013 12:22 pm

Image

Image

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Re: Project: Sekai

Postby raymonf » Sun May 26, 2013 3:41 pm

ShenmueTree wrote: @ raymonf - I'll have to go back and have a look, I think there was some specific Shenmue model ripper. Anyway, I think I may try alternatives such as taking screenshots where there are no NPCs and then just overlaying it onto the image.

3D Ripper DX?
It works just fine for me, I can rip models for you if you need.

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Re: Project: Sekai

Postby ShenmueTree » Mon May 27, 2013 12:49 pm

Yeah, I think that's what it was called. Would really appreciate it, if you would.
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Re: Project: Sekai

Postby raymonf » Sat Jun 01, 2013 8:34 pm

Uh...
It's the first result on Google. LOL
http://www.deep-shadows.com/hax/3DRipperDX.htm
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Re: Project: Sekai

Postby R3N » Mon Jul 01, 2013 7:29 am

How is this project going? Any new progress I would like to know.
Also would like to know the date for a demo. This the most interesting project right now.
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Re: Project: Sekai

Postby ShenmueTree » Mon Jul 01, 2013 9:15 am

The project is still in development. I've had some setbacks though, unfortunately. My HDD broke, (it was an old IDE, it's irreparable, trust me., so I've had to essentially recreate a lot of work. Right now, I'm still trying to find a GUI that suits me, as I'm not a graphics artist, I find this quite troubling and have been so many revisions in the last week that it's become disheartening. So, I'm sorry to say a demo any time soon is quite unlikely. (I originally planned to have one this month. :/)

For a glimpse of one of my failures look at this:

Image Quite pathetic, eh? :lol:
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Re: Project: Sekai

Postby R3N » Sun Jul 21, 2013 6:27 pm

We fans do not really care much about interface as long as the story is good. Also the moving pictures you made for the game looked really good. Just get some basic GUI no need for it to be fancy I wish someone would help you with that so you could focus on more important things.
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Re: Project: Sekai

Postby ShenmueTree » Tue Jul 23, 2013 3:34 pm

So, here is an excerpt from the introductory story. It will be the second act of the first episode. (The first act is to explain what the game is and who is telling the story) Animated backgrounds and character profiles will display during the story. (Ex. As the story mentions Nozomi her avatar will appear and the background will change to Aida Florist in winter.)

I'm currently animating the winter scenes, trying to get the snow to look alright. I'll probably post some screenshots in a few weeks.

Project Sekai

ACT II:

On November 29th, 1986, Winter fell. It was a day as cold in temperature as it was in generosity.
It was a day of snow falling haphazardly on concrete, lying in wait for temporary footprints donned to damp footsteps caught in the wind, without echo. A time engulfed in air, a fragile glass pane to be broken with a single breath. It was a day encapsulated in winter mourning, the breeze murmuring tales in low whispers.

That day, Ryo traveled around Dobuita, a dusty metropolis of white until he eventually made his way into the Game You Arcade. Once inside and sheltered from the biting beauty of snow, Ryo began wasting all of his time, and more importantly all of his yen. He became so entrenched, standing behind the CRT's of heavy arcade machinery, hand on stick, mind on pause. Nothing mattered, it was as if he were falling down into that dangerous space within the confines of the high-score. At the time Space Harriror became him, and he actually became the game.

Obliviously to Ryo, other patrons crowded the arcade as well, yelling out taunts and teases and threats. Around him, the sound of darts as they flew through the air and hit targets morphed into groans and whoops and calls of victory. Other sounds were not so pleasant, gangly men surrounded games and talked in conspiring voices. On some particularly violent patrons, their sleeves bore crests known a kamon.

Hours passed, and thus did Ryo's attention to them. When a sudden bout of exhaustion overcame him, Ryo noticed the reflection of the day on the screen, and the shade of it's light, and all of a sudden time came back to him. As he became aware of the sweat under his arm and on his brow, as well as the murky atmosphere of the arcade, he decided that he had better head home.

After stepping through the door and lingering a moment below the ventilated heat of the passage, Ryo left the warmness of florescent light and the electronic instrumentals. He took in a breath of the cool air, stepping out onto the streets of Dobuita and past the various shops that seemed to follow him all of the way to Sakuragaosa. On the way, Ryo took in all of his surroundings, the snow covered the ground like a bed of feathers and the flora at Aida's Florist, creating mystical plants that glittered in the daylight. They looked like white stars surrounded by red and yellow space and he felt that he could almost wish upon them.

He often thought of that shop, it was where his best friend Nozomi worked after school, helping out her grandmother, Toki Aida. He had always had an affection for Nozomi, though showing it had always remained a difficulty. He remembered a time where they had cycled to school together, riding side by side. As they entered the gates of a crowded lot, their hands brushed against one another and he had a rare spontaneous compulsion. He took her hand in his and for a fleeting moment their fingers interlocked and their bodies were one as they halted their bicycles. That had been one of the only times where he displayed any type of emotion, other times his face wore an expression of stone apathy. Secretly, he longed for warmth.

He saw his friend Tom's hotdog truck, sitting idle in the Dobuita streets, and Funny Bear Burgers where he would sometimes stop to talk to Motoyuki Aoki, the chef and sole worker and owner. Motoyuki always had an idea for some exclusive burger, whether it be Honey patties or buns glazed in Wasabi. Ryo had always liked to humor him by trying out his erratic culinary creations.

---
Written by ShenmueTree.
Known as CorpseAndroid on Twitter.
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Re: Project: Sekai

Postby ShenmueTree » Mon Jul 29, 2013 4:30 pm

Does this look like shit?

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Re: Project: Sekai

Postby MiTT3NZ » Mon Jul 29, 2013 4:37 pm

Can't really tell on this phone, but I reckon it looks good. Best thing to do when you're questioning your work is to move onto another section then come back to it with fresh eyes. Otherwise you'll drive yourself insane.
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