Sonikku wrote:It's curious none of the media ever had an issue with Playstation 3 games running in sub HD resolutions when their Xbox 360 counterparts were running in native 720p. Suddenly it's like the controversy of the decade to not run in the highest resolution possible.
Segata Sanshiro Jr. wrote:
So this thing is happening.
https://www.kickstarter.com/projects/nu ... beat-em-up
Segata Sanshiro Jr. wrote: I'm basically just going to say the same stuff Shawn said, but its all about support. If we can strike a deal we'll send out surveys so you can get whichever version you want.
Sonikku wrote: It's curious none of the media ever had an issue with Playstation 3 games running in sub HD resolutions when their Xbox 360 counterparts were running in native 720p. Suddenly it's like the controversy of the decade to not run in the highest resolution possible.
Segata Sanshiro Jr. wrote: Yep, I'm finishing that version up, it will be released very soon. It is only the 1st episode though. So you Will be able to play Beatdown City in 2014 (as soon as the start of march if possible) but the full experience will be out next year.
What is on kickstarter now is the full game as one big piece on consoles/pc. The extra hardware power lets me do a lot of new things so it will be upgraded in pretty much every way. We need the extra money to well pay rent and stuff.
Now keep in mind the PSM version is only 1 stage, BUT it clocks in at about 6 hours (and I'm not done adding content and using a one hit kill tool) has 26 unique enemies, 12 music tracks and stuff like cutscenes and sidequests. Its a Brawler with an RPG amount of stuff. So imagine this x5 and you've got the console version of Beatdown.
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