Haha I was just playing it the other day and had the scene where he's too broke to afford a can of drink from the vending machine and then I just found that picture.
"I'm thirsty I want a drink, but I don't have any change" ;)
MiTT3NZ wrote: They cheated with the Kowloon building rooms though.
Erevador wrote: I have a unique perspective on this I think, since I am just now playing Shenmue for the first time! After years of wanting to play the game (ever since I saw it on reviewed on Tech TV when it came out), I finally bought a Dreamcast in order to play the game. I'm really blown away with this game. So much about this game feels ahead of it's time, to the extent that I'm left feeling that some of the things being done by modern games like HEAVY RAIN where being done by Shenmue ten years earlier quite well.
The scope of the game and the depth of it are so impressive to me. I think it's aged magnficently because rather than focusing on MACRO-DETAIL (like say... GTA III, or Elder Scrolls, which attempted to simulate a giant world, but with a lack of detail in individual elements of that world) it focuses on MICRO-DETAIL. Every little thing you pick up is thoughtfully constructed. It's such an unusual game. It joins the rare club of older games (like Silent Hill 2, for example) that I feel haven't aged at all. There are still no other games quite like Shenmue.
I'm in love with this game. I have Shenmue II ready to go on the original Xbox when I beat this one.
BlueMue wrote: Shenmue II's analoge controlls are far from perfect though. You cannot acjust the camera while running like usual. Not even on the Xbox where the right stick is just a duplicate of the left one, it makes Ryo walk.
There are things that have aged, but they aren't aestetic choices and just technical. The load times for example. It just wasn't possible to stream such a detailled world without any load pauses. There are other things like the slowdowns, fading NPCs and the wonky camera during fights at times. Those didn't come up with age though, they were faults even back then.
Axm wrote: I think Shenmue holds up extremely well when compared to many open world games these days. Weather, time, interiors, being able to pick up and observe hundreds of unique objects. Mini games, multi segment QTE's, multiple mini games, multiple arcade games, unique separate battles. NPC character development.. Man I feel I could just keep going. Shenmue 1&2 hold up extremely well and still very impressive.
drunkensailor wrote:that's because the dreamcast had 1 analogue stick, still I'ms ure while holding b you could change camera while walking with d-pad or analogue if I'm not mistaken.
Yama wrote: I forgot to mention, the battle system (specifically Shenmue II's with the improved dodge mechanic) is still fun, fluid and rewarding. Virtua Fighter light, swoosh.
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