Shenmue, character models, locations etc.

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Shenmue, character models, locations etc.

Postby Esppiral » Mon Nov 10, 2014 8:10 pm

Hi, it seems that passport models are not available anywhere afaik, so after using some passport models to render some pics I thought it would be awesome to see more renders from everyone using this models.

So I'll share some of them, the ones that are less broken.

I'll try to fix the others and I will share them too, of course any improvement is wellcome!


Xiuying

Image
https://mega.co.nz/#!9RomWJ5A!iuLae3OC6 ... 8vPuvxd6ck


Nozomi

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https://mega.co.nz/#!AJInTJoC!1BzJXHhZB ... WoFkTmFG4Q

I can't wait to see others creations.

Note: The models are in .max format.

Enjoy!
Last edited by Esppiral on Wed Jul 08, 2015 5:27 am, edited 1 time in total.
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Re: Shenmue, Passport Models.

Postby Master Kyodai » Tue Nov 11, 2014 3:55 am

Requesting models in OBJ (With .mtl pleeeeeeease!) format since i don't wanna download max for that (My internet is too slow for that).

These look great, how did you make them? When i ripped them with 3d ripper dx they looked sooooo crappy due to backface culling...
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Re: Shenmue, Passport Models.

Postby ReeceKun » Tue Nov 11, 2014 2:44 pm

Master Kyodai wrote: Requesting models in OBJ (With .mtl pleeeeeeease!) format since i don't wanna download max for that (My internet is too slow for that).

These look great, how did you make them? When i ripped them with 3d ripper dx they looked sooooo crappy due to backface culling...


Theres this program called YMT5 ripper .. you might have heard of it :-"
The Shenmue Scrolls (Skyrim Mod) Project is canceled as I have started to learn Unreal Engine 4.
I may start a Shenmue Remake Project after Shenmue3 is released.
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Re: Shenmue, Passport Models.

Postby ShenmueTree » Tue Nov 11, 2014 8:00 pm

A request to please release in .3DS or at least in a format that I can open on Linux.
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Re: Shenmue, Passport Models.

Postby Esppiral » Tue Nov 11, 2014 8:49 pm

The problem of exporting to .obj, is, (or at least is the problem I am facing) that the textures get fuck*d, look at this.

.max format.
Image

Exported to .obj
Image

So if someone with better knowledge could export them to other formats...

Now Oish, is missing geometry I sorted his hair and some wrong vertices but...

Image

T_T
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Re: Shenmue, Passport Models.

Postby Fenix » Wed Nov 12, 2014 8:30 am

Max use to give problems with obj import/export sometimes.

If you wanna make them to obj I suggest you to convert them using Milkshape.
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Re: Shenmue, Passport Models.

Postby Master Kyodai » Wed Nov 12, 2014 10:21 am

ReeceKun wrote:
Master Kyodai wrote: Requesting models in OBJ (With .mtl pleeeeeeease!) format since i don't wanna download max for that (My internet is too slow for that).

These look great, how did you make them? When i ripped them with 3d ripper dx they looked sooooo crappy due to backface culling...


Theres this program called YMT5 ripper .. you might have heard of it :-"



Did i miss something? The old version i have always screwed up Geometries for Characters... :-s

Well fbx format should also be fine... 3ds usually has problems with long filenames (More than 8 characters = screwed) for textures. These look soooooo great. =D>
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Re: Shenmue, Passport Models.

Postby shengoro86 » Wed Nov 12, 2014 11:49 am

Thank you Esppiral!
My Youtube Channel With Loads of Shenmue Content!
https://www.youtube.com/lordcanti

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Re: Shenmue, Passport Models.

Postby Esppiral » Mon Jan 12, 2015 8:45 pm

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Re: Shenmue, Passport Models.

Postby Fenix » Tue Jan 13, 2015 8:33 am

Is the body from passport too?
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Re: Shenmue, Passport Models.

Postby Esppiral » Tue Jan 13, 2015 12:33 pm

Nope :sad: I tried to assemble the passport body but lot of geometry is either missing or f*cked up

Image

So the body is a mixture of passport textures with the ingame body, with tweaked geometry to stay in A pose.

Does anybody have Ryo's model from sonic all star racing transmormed? I want to try something. :)
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Re: Shenmue, Passport Models.

Postby Fenix » Tue Jan 13, 2015 12:44 pm

I'll send you the one from ReeceKun.

I was asking if you have extracted the body because I think passport Ryo uses better shoes.

https://www.sendspace.com/file/g6h2pq
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Re: Shenmue, Passport Models.

Postby ReeceKun » Tue Jan 13, 2015 4:10 pm

I will have a look at the passport models this week, I had some good rips, last time I tried with the exception of a few texture errors. I will also see If I can extract the SegaAllStars Ryo from the original file too.

I want an 'Ultimate' Ryo Body Mesh that I can import into Skyrim & Properly import into GTA4 & San Andreas.
(Im also going to create a 'Naked Body Ryo Mesh' so his clothes can be changed ingame)

I am somewhat conflicted about the Passport Ryo as he doesn't really look like the 'Gameplay' model, so I will see about creating an Ultimate Gameplay body mesh too

(Also confused about the tiger on his jacket, and his Jacket Patch Emblem is different in Shenmue 1 to Shenmue 2 and how long is he going to wear that plaster on his face ??)
The Shenmue Scrolls (Skyrim Mod) Project is canceled as I have started to learn Unreal Engine 4.
I may start a Shenmue Remake Project after Shenmue3 is released.
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Re: Shenmue, Passport Models.

Postby Esppiral » Tue Jan 13, 2015 9:11 pm

ReeceKun wrote: I will have a look at the passport models this week, I had some good rips, last time I tried with the exception of a few texture errors. I will also see If I can extract the SegaAllStars Ryo from the original file too.

I want an 'Ultimate' Ryo Body Mesh that I can import into Skyrim & Properly import into GTA4 & San Andreas.
(Im also going to create a 'Naked Body Ryo Mesh' so his clothes can be changed ingame)

I am somewhat conflicted about the Passport Ryo as he doesn't really look like the 'Gameplay' model, so I will see about creating an Ultimate Gameplay body mesh too

(Also confused about the tiger on his jacket, and his Jacket Patch Emblem is different in Shenmue 1 to Shenmue 2 and how long is he going to wear that plaster on his face ??)


The model I posted works really well after rigging, not perfect but better than nothing.

phpBB [video]


Sorry for the shitty quality of the video xD
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Re: Shenmue, Passport Models.

Postby ReeceKun » Tue Jan 13, 2015 11:59 pm

Esppiral wrote:

The model I posted works really well after rigging, not perfect but better than nothing.


Cool, looks good, I will take a closer look in Max

Esppiral wrote:
Does anybody have Ryo's model from sonic all star racing transmormed? I want to try something. :)


I just got this on Steam sale , so Im gonna have a go ripping him (silly vehicles though), apparently there is another 3D ripper that has a chance of ripping characters in a T-pose, so im gonna give that ago too
The Shenmue Scrolls (Skyrim Mod) Project is canceled as I have started to learn Unreal Engine 4.
I may start a Shenmue Remake Project after Shenmue3 is released.
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