Shenmue, character models, locations etc.

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Re: Shenmue, character models, locations etc.

Postby Fenix » Mon Jul 20, 2015 8:49 am

And welcome, Pramote.

Are you guys interested on that kite demo of Unreal Engine 4?

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Re: Shenmue, character models, locations etc.

Postby Pramote2013 » Mon Jul 20, 2015 8:57 am

u mean this topic viewtopic.php?f=37&t=47979

i just already send him an email,yeah i want to be the part of this project too,now i'm waiting for them respone..

by the way.I like your editing model looks awesome

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Re: Shenmue, character models, locations etc.

Postby Fenix » Mon Jul 20, 2015 9:02 am

Pramote2013 wrote: u mean this topic viewtopic.php?f=37&t=47979

i just already send him an email,yeah i want to be the part of this project too,now i'm waiting for them respone..

by the way.I like your editing model looks awesome


No. I'm saying to port Ryo here:

phpBB [video]

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Re: Shenmue, character models, locations etc.

Postby Pramote2013 » Mon Jul 20, 2015 9:15 am

Oh i use to see this before, but no.. I want to export everything in to UE4 too but i need a guys who do that im suck with UE4 and i don't have a very cool scene enouge with my concept animation

but i really really like this on https://www.youtube.com/watch?v=ETWhauvTOWY i think u guys already seen this, this is awesome!!
and match with my animation but i try to contact them so we'll see im very hype for this remaster stuff too

by the way i'm from Thailand so.. my english is not perfect sorry bout that..

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Re: Shenmue, character models, locations etc.

Postby Fenix » Mon Jul 20, 2015 9:26 am

Yeah, sure. Even Yu Suzuki knows NoconKid.

My idea is just to make Ryo playable in that demo. It's easy and quick to make it. But I have never made something with UE4. It's not even a complete game. It's just a demo but it could be fun to make casual gameplays haha.
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Re: Shenmue, character models, locations etc.

Postby Pramote2013 » Tue Jul 21, 2015 4:22 am

a little update with new Ryo san model,this is just rigging test,
Pls see on HD 60f :D oh.. this is quick render from 3dsmax
phpBB [video]


phpBB [video]

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Re: Shenmue, character models, locations etc.

Postby Esppiral » Tue Jul 21, 2015 7:24 am

OH MY LORD, this is incredible!!!! so good!!! Do you use motion capture?

One question, you credited me for the model, I don't remember posting this exact model here, in fact mine does look a bit different also, yours have better textures.

Image

Image

Image

I'll post this model in a few days :)

Fantastict job nonetheless.

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Re: Shenmue, character models, locations etc.

Postby johnvivant » Tue Jul 21, 2015 8:53 am

Esppiral wrote:Image



i'd love to see this model walking around that Unreal 4 kite demo. :D
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Re: Shenmue, character models, locations etc.

Postby Fenix » Tue Jul 21, 2015 11:02 am

Pramote2013 wrote: a little update with new Ryo san model,this is just rigging test,
Pls see on HD 60f :D oh.. this is quick render from 3dsmax
phpBB [video]


phpBB [video]


Looks like we have another VERY skilled person here. Please, stay with us :rotflmao:

The rigging you done is amazing :shock:

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Re: Shenmue, character models, locations etc.

Postby Fenix » Tue Jul 21, 2015 11:04 am

johnvivant wrote:
Esppiral wrote:Image



i'd love to see this model walking around that Unreal 4 kite demo. :D


Me too. It's just to casual gameplay. Just for fun to play a few minutes with Ryo in UE4.
I think I'll start to learn about UE4 when I finish something I'm gonna start next week.
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Re: Shenmue, character models, locations etc.

Postby Pramote2013 » Sun Jul 26, 2015 2:31 pm

Esppiral wrote: OH MY LORD, this is incredible!!!! so good!!! Do you use motion capture?

One question, you credited me for the model, I don't remember posting this exact model here, in fact mine does look a bit different also, yours have better textures.


i use only the head (from your upload link) but the lest i used Dead or alive model to make it look more REAL human but still keep the SOUL of Ryo-san characther so that's the result

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Re: Shenmue, character models, locations etc.

Postby Giorgio » Sun Jul 26, 2015 3:30 pm

Ryo on UE4's Kite (open world) demo should happen. - Considering the publicity other characters are getting when they are placed in the Kite demo, accompanied by a video showcasing them walking around, it will give another boost to Shenmue's name, now that its pot is still boiling.

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Re: Shenmue, character models, locations etc.

Postby NeoShredder » Sun Jul 26, 2015 3:44 pm

Giorgio wrote: Ryo on UE4's Kite (open world) demo should happen. - Considering the publicity other characters are getting when they are placed in the Kite demo, accompanied by a video showcasing them walking around, it will give another boost to Shenmue's name, now that its pot is still boiling.


My laptop is not beast enough to do this....someone must make it happen!
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Re: Shenmue, character models, locations etc.

Postby fittersau » Mon Aug 03, 2015 11:17 am

The Kite Demo needs a monster PC to run it.
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Re: Shenmue, character models, locations etc.

Postby amiga1200 » Mon Aug 03, 2015 11:41 am

didn't really pay any attention to the facial expressions, til now. (and played the games umpteen times too.)
i guess they're trying to show by demeanor who is able to 'handle' any given situation, and who is the least threat/utterly harmless. (ryo is starting to look jaded by experience. the creators went for a realistic tone to the game.)
better still, nature of heart.
if life was as easy to guess correctly the intent of individuals by facial expressions, wouldn't be where we are today, for better, or for worse. :???:
thanks for the share. :king:
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