Shenmue III on PC: Potential for Modding

(Chapter 7 and beyond)

Shenmue III on PC: Potential for Modding

Postby Amir » Wed Jun 17, 2015 9:23 am

With the announcement of Shenmue III coming for PC on Unreal Engine 4, it'll be interesting to see in a few years what mods the community will make. It's already really impressive what the community has managed to do with the Dreamcast games, but now that process will be much simplified. Even without an SDK, fans have come up with great mods for GTA V on PC.

Maybe some people will start a Shenmue I and/or II remake based on the assets? Add arcade games? Update the textures to super ultra mega HD in 2025? Even though it's so far away, I think having Shenmue III officially on PC will really help with the game's longevity.
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Re: Shenmue III on PC: Potential for Modding

Postby Locke_cole » Wed Jun 17, 2015 11:26 am

Im super pumped for a PC version......Let LanDC get his hands on that thing and good god.

Someone just put Tom in the game plzzz
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Re: Shenmue III on PC: Potential for Modding

Postby shengoro86 » Wed Jun 17, 2015 11:36 am

I had made a post on this.

Im forming The ChiYouMen mod team.

I also have already converted almost all of the textures from S1 Disc 3 to a basic universal format that UDK will read.

Want to join the team?

shengoro86 has received a thanks from: ConanTheKing
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Re: Shenmue III on PC: Potential for Modding

Postby Amir » Wed Jun 17, 2015 11:53 am

shengoro86 wrote:

Want to join the team?


I wish! I only know web development languages unfortunately (Rails, HTML/CSS/JavaScript, and just recently learnt Swift), working on a music social network thing of my own.

Just curious, what languages do you use to do your modding work?
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Re: Shenmue III on PC: Potential for Modding

Postby Locke_cole » Wed Jun 17, 2015 12:01 pm

shengoro86 wrote: I had made a post on this.

Im forming The ChiYouMen mod team.

I also have already converted almost all of the textures from S1 Disc 3 to a basic universal format that UDK will read.

Want to join the team?


Your doing gods work lad

Keep it up!
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Re: Shenmue III on PC: Potential for Modding

Postby shengoro86 » Thu Jun 25, 2015 11:23 am

Amir wrote:
shengoro86 wrote:

Want to join the team?


I wish! I only know web development languages unfortunately (Rails, HTML/CSS/JavaScript, and just recently learnt Swift), working on a music social network thing of my own.

Just curious, what languages do you use to do your modding work?


To be honest, Im just using already made software to do everything. For manual work, I use hex editing and code searching. As for programming, I can program in Java.


Here is the link to my thread:
viewtopic.php?f=5&t=47669
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Re: Shenmue III on PC: Potential for Modding

Postby NeoShredder » Thu Jun 25, 2015 12:04 pm

Attention, nocokid (the guy who put out that HD remake video last year) made a thread indirectly a couple of days ago:

viewtopic.php?f=37&t=47979

He's making it through another person but this guys got talent. He remade doubita in Unreal Engine 4 already and he's been looking for peeps
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