BlueMue wrote: I'm sure you already noticed this and maybe it has been mentioned already but I want to bring this up again.
Shenhua wears earrings.
I find it a bit strange that she does that now. It doesn't really fit her really natural clothing and appearance.
Interestingly though, she did wear earrings in the past, on the artworks with the fancy dress on the OST and US Shenmue.
Namron_Bearded wrote: One more thing to add : Ryo's jacket look very odd, like it's brand new or something. I hope that the designer will pay attention to how Ryo's jacket is, how it has aged, the details...
johnvivant wrote: does anyone know the polygon count for Ryo's:
-dreamcast in-game head
- dreamcast passport model head
- dreamcast era cg artwork head
-potential unreal engine 4 in-game rendered head
or any polycount number for the dreamcast models to compare with potential unreal 4 models.
its just my curiosity asking...
killthesagabeforeitkillsu wrote:BlueMue wrote:I find it a bit strange that she does that now. It doesn't really fit her really natural clothing and appearance.
Interestingly though, she did wear earrings in the past, on the artworks with the fancy dress on the OST and US Shenmue.
I think thats the future.
KeiyaE315 wrote:killthesagabeforeitkillsu wrote:BlueMue wrote:I find it a bit strange that she does that now. It doesn't really fit her really natural clothing and appearance.
Interestingly though, she did wear earrings in the past, on the artworks with the fancy dress on the OST and US Shenmue.
I think thats the future.
man, great point. didn't think of that yet. with all our theories about rebirth and stuff like that, are we overlooking the fact that she could simply change her clothes later in the story? she disguises herself as a common/poor girl and tests ryo's character, only to later on reveal herself as some kind of anti chiyou leader/princess of bailu village/something?
johnvivant wrote: does anyone know the polygon count for Ryo's:
-dreamcast in-game head
- dreamcast passport model head
- dreamcast era cg artwork head
-potential unreal engine 4 in-game rendered head
or any polycount number for the dreamcast models to compare with potential unreal 4 models.
its just my curiosity asking...
Esppiral wrote:johnvivant wrote: does anyone know the polygon count for Ryo's:
-dreamcast in-game head
- dreamcast passport model head
- dreamcast era cg artwork head
-potential unreal engine 4 in-game rendered head
or any polycount number for the dreamcast models to compare with potential unreal 4 models.
its just my curiosity asking...
Ryo ingame model is around 1.900 polygons in Shenmue.
Ryo ingame model is above 3.000 polygons in Shenmue 2.
Ryo's passport body (yes it s a full body not just a face) around 15.000 polygons.
As for cgi models I read somewhere that they where in the line of 50.000 polygons.
I'll post some pics later.
killthesagabeforeitkillsu wrote:KeiyaE315 wrote:killthesagabeforeitkillsu wrote:BlueMue wrote:I find it a bit strange that she does that now. It doesn't really fit her really natural clothing and appearance.
Interestingly though, she did wear earrings in the past, on the artworks with the fancy dress on the OST and US Shenmue.
I think thats the future.
man, great point. didn't think of that yet. with all our theories about rebirth and stuff like that, are we overlooking the fact that she could simply change her clothes later in the story? she disguises herself as a common/poor girl and tests ryo's character, only to later on reveal herself as some kind of anti chiyou leader/princess of bailu village/something?
I believe she has China's Dynasty heritage but was hidden away on villages to avoid guys like Lan Di because of her powers.
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-