I've woke up this morning, to find the kickstarter total, literally on the same amount I went to bed on, it has well and truely come to a bit of a hault. Now if you try to understand why loads and loads of people aren't still contributing, it's probably because any fan of the series has already backed, or is waiting for alterations to the method of payment, like paypal, or maybe the inclusion of some different rewards.
Now this is what I wanted to talk about...do you feel that Awesome Japan were aware of Yu Suzuki's stretch goals before creating the Kickstarter page? I would honestly say no, or that they were very naive in the pages design. If you consider that this is their first real big Kickstarter project, alot of the reward tiers do feel like they've been thought up by someone aiming high, but not Yu Suzuki high. We know their back history now, and how non of their previous projects got anywhere close to even earning Shenmue 3 current amount.
I think the page was created with this naivity in mind, and the reward tiers were no way on earth designed to obtain 11 mil. 4 $10k tiers which were all snapped up within minutes. Currently 3 $5k tiers? There is no reason paticularly to spend more than $500 towards the game. I mean people could, someone could drop 3 mil at it if they wanted, but the best they'll get is a replica jacket, and it's obvious to see that rewards are what push people to do something. Look at Adam recently, they added that $5k watch, and being the super fan he is, something in his body allowed him to change his pledge from $500, to $5k. This was not realistic for him, and he had to reconsider. But it does show that if people do have more money that they can throw at the game, they need something to help them use it.
Awesome Japan have since added more rewards, and they are currently working on more (...oh wait it's the weekend again, will have to wait till Monday ), but this just proves that the highest goal Yu Suzuki wanted to achieve, wasn't properly thought about in the pages design. We should have more higher rewards from the get go...and is it really out of the question to add something like a crazy $1 mil reward or higher? Haha, like I dunno, maybe live with Yu Suzuki for 2 weeks and have a personal translator follow you 24/7 so you can communicate. It's not out of the question to think that any potential super fan millionaire would jump at something if it was asking for that amount of money. For all we know Bill Gates could be a backer, but he's just sitting at the $500 tier.
How about a 100k ingame shop added based on your feedback, and Ryo can now buy "backers item" - please add a marble shop to the game, where Ryo can buy a bag of marbles! - upon purchase achievement pop's "Have you lost your marbles!?".
It's a shame that this wasn't properly handled from the start, even if no one had backed some of these stupid tiers, it wouldn't have hurt the page in my opinion.
There is still time to fix this, and it'll be interesting to see what they come up with before now and the end of the Kickstarter, but undoubtably, with an 11 mil stretch goal in mind, the page could have at least catered more for it.