by Hyo Razuki » Sat Jul 18, 2015 7:10 am
I also would not like the fighting system to stray that far off the Virtua Fighter feel the original games had. After all, it is the spiritual successor of VF RPG we are talking about.
That said, I would like to see the dodge and evasion system improved a bit. See Virtua Fighter 4 or 5 as examples of what could be done with that.
Also, the throw system could use some work. Yakuza is a good example of what could be done there.
Furthermore, they could incorporate the environment a little bit more into the fights. Of course, Yu cannot go all Yakuza here. Ryo is no badass Kazuma Kiryu who throws people on bonfires or stabs them with knives. But something like kicking the opponent down some stairs or smashing a table/chair when they crash into it or Ryo gets kicked into the chair, etc. could be done.
With all that in mind however, I would have declared you crazy if you would have told me a week ago, we were going to make that stretch goal. So the bottom line is. I'm super happy about and can't wait to find out what "Advanced Free Battle" will be like.
Because one thing is for certain. As much as I love QTEs: Free Battle > QTE Battle.
Last edited by
Hyo Razuki on Sat Jul 18, 2015 7:13 am, edited 1 time in total.
Hyo Razuki has received a thanks from: CodingGenesis