Yokosuka wrote:Really ? I remember Shenmue I & II had impressive positive critics despite a lot of weaknesses spotted by the reviewers. Considering the modern gaming has not evolved that much, Shenmue can still distinguish itself from the competition if YsNet make it right.
I agree with this.
I think it's too early to tell what kind of game Shenmue 3 will be like. Certainly, if the game is going for intrinsic detail rather than wide expanses of area we might find it holds significance for the industry regardless of its scope.
When you look at a game like Fallout and Elder Scrolls, the last versions of those games had so many repeated textures. There was certainly an impression of scope with those games. Yet every cave, every house, was just so similar that the sandbox started to become more and more transparent. You could really feel them pasting these assets in their own level editors. Some of the ruined building models in Fallout 3 were repeated endlessly. It was immersion breaking for me.
Shenmue 1 and 2 had their own share of repetition, I'm thinking of the warehouses and perhaps the kowloon buildings, but those areas would realistically be unitary. Poor rural villages, such as the ones potrayed in Skyrim, would not be.
If you've ever lived in a rural community for a while you'll know how individualized people's lives are in those areas. They build their own huts, cabins and barns. There are no fast regulations. They collect things - oddities. They have a lot of character. It's not like a city where the premises are exact in measurements and in the plots of their land. From my own experiences with poor, rural communities, I remember one family who had saved in their barn loft the shedded skin of a black viper that some grandfather had killed out in the woods on a fishing trip when he was a young man. It had spat at him and lunged whilst he knelt by the water. The way they'd told it, the grandfather managed to block the snake strike with the fishing rod, scamper away, and then return to pulverize its head with a stone. The family kept the skin nailed to the dry wood in the attic space as a reminder; had this viper killed the man in his youth, none of them would have been born. They kept this piece in the attic next to a deer skull and an empty honey comb, both of which also been picked up over the years by some ancestor. Amongst these items there was also an early television from the 1920s one of them had bartered for at a recent market.
For me, this rural village setting gives Shenmue 3 great potential where orginal assets are concerned; personal touches on the houses, slums/grottos, natural scenery. I think it could do nicely. It would be a great contrast from the sprawling sandboxes prevalent today that feel so empty. I think that all it would take would be the love and attention of a great team, and that's what we've got. There will be critics, there always are, but Shenmue 3 has plenty of potential. I can see reviews being good at least, or, hopefully, great.