by Yokosuka » Sat Aug 15, 2015 11:04 am
By instinct and fanboyism, I would say "Keep the same !!". But on the other hand, using the old-fashioned camera could be a lazy trap. Not because a question of field of vision but realism.
When Shenmue released on Dreamcast, we never experimented a camera closer than Ryo's in video games and that was exactly one of the many reasons of why Shenmue felt so immersive. Because it gave somehow consistency to the surrounding elements and Ryo himself. When you play GTA/Sleeping Dogs, you don't have this close relationship with your environment... until you enter an interior place and the camera moves closer to your character like RE4, because the game designers are aware of the trick.
Now that plenty of modern games use an even closer camera, Shenmue could be overtaken in that sense of realism race and look clunky to all of us if Yu opts for nostalgia to please the fans.
But again, assuming none of these games have the slow pace of Shenmue, an action TPS field of view could be pointless. I want to admire easily the scenery around me and identify the surrounding NPC without issues, is this camera really relevant for ? Not viewing directly the person in front of you has never really been a big issue in Shenmue as the game uses cinematographic point of view during conversations.
I really want the classic camera but they are professional. Whatever the team's choice, I would respect it and be happy.
Yokosuka has received a thanks from: amiga1200