Jibby wrote: Zoltor wrote:Well if the so called added freedom Yu has, is leading to lighting, and char designs like this lol, they would be better off using the original DC engine, because I don't see any improvement over such, with Yu using this new engine.
Not to mention, we don't have to be scared that Shenmue 3 will come out as a goofy mess, due to some of the mechanics Yu is currently planning on adding to the game, just because(ooh It's a new thing I can do).
Oh yeah, some 16 year old engine is just exactly the same as Unreal 4, if not better! I don't see why all devs aren't using this obvious goldmine of an engine instead of their up to date, fast, and powerful ones.
Shenmue III on the DC engine would be like a professional graphics designer not using Photoshop because they 'don't see any improvement over MS Paint".
What's the point of using a more powerful engine, if the people using such, are doing way worse then what has been done with another, yet older engine?
To Himuro: it is, when a lot of the new things that such can do, is a bad thing, and Yu has expressed his desire to aim for new things, for no reason other then the fact It's something he hasn't done yet, um yea, It's a bad thing.
Considering the info he disclosed to us already, even major story scenarios, I find it unbelievable he would use PR speak, when talking about a feature that is a major Shenmue defining mechanic.
The fact he said that, and also stated the size of Shenmue 3(atleast mapping wise anyway) will be about the size of Senmue 1, It's alarming that Yu, doesn't know if he's going to beable to allow Ryo to interact with his surroundings.
Ditching a realistic physics engine, and focusing on things like that, is a huge downgrade. If I just wanted to see characters flying in just a cool way, I'll play 1 0f a million beat'em ups out there.
The moves in Shenmue were based on realistic physics as well.
The only thing Hyperbolo, is Yu pining over the ability to do new things.
I wonder if I counted how many times he has mentioned how exciting he is, about working with this new engine, and being able to do new things thanks to such that he couldn't do on the DC, It would end up being what he has spent the most time talking about.
To Yokosuka: Modern? Um that's a hard one, since nothing around these lines has been made since 2005, so yea not very modern.
The art, and such has more in common with western CGed animated movies, then any games that have been made for quite some time I'm sure.