shredingskin wrote: Mark James G wrote: The reflective properties on Ryo's Jacket is just the material.
About that, Ryo original jacket does not only not work because the material seems to reflect as it has smoothing, but because it seems that even the regular texture seems like a pretty much default leather.
Like:
And kinda this:
I think I understand what you're trying to say.
The diffuse texture on the jacket (Note the sponge tool being used to highlight certain 'light' spots) is simulating a reflective property. Now, I haven't explored anything with the Shenmue 1 and 2 files using an emulator but i'm pretty positive the Dreamcast did not utilize bump maps or normal maps which meant that reflective properties would have to have been drawn on manually. Very talented artists worked on Shenmue 1 and 2, especially given the resolution limit that the dreamcast likely had.
Anyways, regarding Ryo's current jacket:
You can see quite abit of reflection here but let's assume for a moment that there is only one light source going on. This is bound to create distortions and the fact that there is hardly a scene in that screenshot. Light isn't being reflected properly because I can assure you that in that shot they're not using any Reflection Nodes. Why would they? They're still working on the levels so it only makes sense.
This shot is taken in one of the various demo levels that utilizes nothing but reflection and lighting. It really makes an exaggerated effort with emissive lighting (Glowing details) that is further embellished by a post process effect. The same jacket is less reflective except for the spots that it should be. The scene (Level) really makes a difference and depending on how some of the reflection nodes are used along with Post Processing effects it can really shape something.
Phew, sorry for all of that but... hopefully that should clear it up for you guys.
Zoltor wrote:
Good points, just one problem, Yu has "chosen" to adamantly force a release date of the end of 2017 sigh. He's refusing to budge at all on such, so sadly he doesn't have much time.
A Shenmue 3 of all things, without the unlimited resources that Yu is used to working with, should be planned out as a 3 year project, not 2.
Glad to see someone who knows the engine extensively, go in detail about what's causing things to be that way, and such though.
Yu Suzuki has never striked me as a guy to release something that isn't finished or at least that he feels is unfinished. We've waited over a decade for Shenmue 3 and if Yu Suzuki wants to continue the series after Shenmue 3 he will want to rely on more then kickstarter investments which means a possible re-invitation to Sega or opening up the company publicly for investors (Or privately but that is pretty risky and less cost effective for a company to maintain control) and that option is only desirable if the product is well received.
True, Yu Suzuki has been out of the gaming world for quite some time but... every developer knows the pressure never changes.