Yokosuka wrote: Also, I don't think Shenmue fans should complain much about map assistance in modern open worlds. Not only you can disable the assistance interface in some games or not paying attention to, but Shenmue is maybe the easiest game to find your place (asking npc, automatic npc following for 80% of them). It's more a question of philosophy rather than assistance weight so I'm not worry that much, Shenmue will still be Shenmue.
That's the difference between Shenmue and map markers.
It's not that in Shenmue is easy or hard, it's that Shenmue was a little bit more than a game.
It was easy for Shenmue to just put an arrow.
It was easy for Shenmue to do meaningless subquests.
In SII you can call it a chore to do the book airing, but that was the point.
As you said it, it's that philosophy that Shenmue had, and the same fear of trying to do it "for everyone", not by design, but by following trends (Shenmue was meant for kids, kodomo mode ?).
Shenmue I is my favorite game of all time, and It feels more than SII, that's why I did this topic. Content over fluff (or mainstream grinding design).