I agree, the three pictures that were delivered yesterday lack in There is far more authenticity and atmosphere in the first two screenshot you posted. I mean I, personnaly, wouldn't guess this is a 15-year-old creation.
More than any other game I've played, what Shenmue was able to capture through its artistic direction was this "authenticity feel". In my opinion, this was achieved through developping a world that is huge by its intimacy. The accuracy of the world of Shenmue is encapsulated on how it managed to be grandiose both in the macro and micro-scale. I think the success of this gesture is to be found in how the multitude of detail helps in making the whole picture the most coherent, and not the other way around.
To be honest, I already find there is a gap between Shenmue I and Shenmue II, as far as this particular thing is at stake.
Now, there are many factors that can explain such a gap between Shenmue (I-II) and these pics of what Shenmue III could be.
- 1st, like others have been saying, the change in the scenery.
Artistically, we've gone from a quite interior/private kind of dialectics to a very open/rural/wide one: Shenmue's narrative was all huddled up in a very urban and intimate small town atmosphere. Patchwork-y (look at the architecture, the variety of people you could meet) but in the same time very consistent. There was this feeling of "texture" in all meanings of the term. (look at the dirty brick texture of the walls of Sakuragaoka)
But the direction the story has taken forced this to change. Already in Hong-Kong/Kowloon, the richness of the districts and the will to keep it as detailed as possible was a little too ambitious in a sense and contributed to make it less and less "authentic" i guess.
But this is particularly stiking in Guilin at the end of SII. Very rural, very open, but at the same time, very generic, apersonal, and, in a sense, empty. Maybe the direction artistic was not really fitted for this part of the game.
- Now, maybe this is intentional, and maybe there is no way to portray such a rural wrold any better in a video game (I can't recall any "good" example). Maybe, this is the feel you get when you're in a pre-alpha phase of development. But as I said, Guilin was particular even in SII, so I don't really know...
Also, it's important to bear in mind that this "original" Shenmue graphic feel was strongly supported both by the cinematic direction (camera angles, narration) and the exceptional music and sound direction. This is something that was critically well done in the original series. And I'm afraid this is something that will lack in SIII, given the information we got until now. But again, it is very soon to be partial.
Sorry for the long post! :/ this is just what I have in mind, and I hope this will evolve in a good way.
P.S. Please excuse my English i'm a non-native speaker