For MGS4, Payton was hired specifically by Hideo Kojima to help Westernise certain elements of the game, such as camera and control functionality. If you ask me, MGS4 sucked for several other non-camera/control related problems.
The all-important fact here is that he's only part of the advisory board, he's not a Producer like he was on MGS4, and not a creative director like he was on Halo 4. He meets with Yu every two months, and seems to have helped when putting the Kickstarter plan together as well as having some input on the overall game design. He's acting as a guiding hand, effectively.
SMDzero wrote:Where can i listen to this? i can't pay since i gave all my $$ to the KS
What were the particulars of the revolution vs evolution debate??? For the fans?? Is SIII gonna be a proper game or a love letter?
The non-Patreon version of the podcast is currently on the Dojo's YouTube page.
It's obviously going to be a proper game, and the actual details of evolution v revolution are scant, but it seems Ryan wanted to keep Yu focused on enhancing Shenmue's existing systems and not going overboard with new ideas that may not end up fully developed. We know we're still getting new mechanics though, so don't think new ideas have been tossed overboard because of this.