I really hope they get the hires they need quickly.
It'd be amazing if they really could work on something that gets shown at PSX this year, and silence who people who believe the game has sunk without a trace.
Peter wrote: I think one thing thay can be said is what Yu mentioned about the look.
It was a very good conversation, that really made me feel good (this was said before we seen what was on the laptop). Yu went into a bit of detail about the colour of Shenmue, which I found very interesting. He said about how Shenmue has a specific look, which all stems from the colour pallette. He wants Shenmue colours to feel "wet", or "moist", in that you can feel the colours on the screen. Taste them even. He said that Unreal has a great colour editor but they didn't quite have the Shenmue colours he was looking for. But eventually they did crack it and in what we seen, it was completely Shenmue.
That's what I meant by when I was asked about if this game was essentially "Shenmue". It really is. This is where the brilliance and importance of Yu at the helm of this is so vital to this being a true Shenmue 3. Another director may have thought something looked well, but wasn't quite Shenmue. But it really is.
Another thing to mention is Matt is 100% completely right. He made the point of saying this was a little old. This was backed up by Yosuke who cut it. Now that means what we seen was completed around June, which is just 4 months after MAGIC where we seen a cut of Shenhuas home and the fishing pond etc which Yu confirmed was completed the day before. Now with that info, and seeing what they can do in 4 months..... I swear when you see it you will drop a bollock. Not only that, but they are now hiring more staff? Sweet Jesus this game..... I can't wait until all of this stuff is public so we can all be on this level of excited that we are.
LanDC wrote: Oh good lord, hearing Yu talk about trying to get the smallest details just right... sends chills down the spine. And to think, the footage we saw was all pre-Keiji Okayasu arrival. I'm really curious how much more Shenmue it looks now.
What I personally want to stress for my part, is what makes Shenmue, Shenmue. - Keiji Okayasu
Beautiful times we live in.
johnvivant wrote: The concern i always had was whether or not they would be able to capture the spirit of the original games. When I eventually play Shenmue 3 i want it to feel like i'm authentically re-entering the world of 1&2, as opposed to just playing a generic Unreal 4 game with a shenmue skin, albeit with good graphics but still at some level an imperfect imitation. Unfortunately that original Ryo model didn't inspire confidence, but as we all know, making a judgment at such an early stage of development was completely unjustified.
I feel reassured when Peter says that, from what he has seen, this will be 'the full-on shenmue experience'.
I am glad that Suzuki is giving so much attention and taking such care in delivering to us the authentic Shenmue experience.
PILMAN wrote:johnvivant wrote: The concern i always had was whether or not they would be able to capture the spirit of the original games. When I eventually play Shenmue 3 i want it to feel like i'm authentically re-entering the world of 1&2, as opposed to just playing a generic Unreal 4 game with a shenmue skin, albeit with good graphics but still at some level an imperfect imitation. Unfortunately that original Ryo model didn't inspire confidence, but as we all know, making a judgment at such an early stage of development was completely unjustified.
I feel reassured when Peter says that, from what he has seen, this will be 'the full-on shenmue experience'.
I am glad that Suzuki is giving so much attention and taking such care in delivering to us the authentic Shenmue experience.
Have you seen some of the games made with unreal engine? This is nothing like a unreal game, the engine has been used from everything from RPG games, fps, top down games, etc. There has been some amazing work and there's not much in terms of limitations.
Peter wrote: That was what I was hoping for. As long as I can make at least one fan feel better with the privelidged position I was in, then that was a success for me. I certainly don't want to be that guy who is like, "yea I seen stuff but I can't speak about it" for an ego boost or out of satisfaction. I'm not that way inclined. LanDC more or less covered what we seen. But at the same time, Harry and Yu said to please keep it to ourselves so it's a hard position for us to be in.
That's one side of the coin, like I said I don't like being a secretive guy, but on the other side, we know what's coming in terms of what each scene details, so our surprise is ruined. It's a situation where you make a sacrifice either way. So I just played the fence by trying my best to get you guys reassured and excited. That's what I took away from the entire experience, and not just a few minutes of non finished footage. Not what was on the screen, but the sheer fact that this really is a proper Shenmue game. Not a 15 year later interpretation, or a watered down Kickstarter game. This is as if you got the Dreamcast game in 2006 and it's just been made with a better engine. I cannot emphasise that enough, and I am counting down the days to December when I am sure we will all feel the same way.
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