Suzuki Yu wrote: hey guys .. new member here ;)
regarding the topic i think when he said the battle system would be a blend of both QTE & FREE it might be something more like what we already experienced with the Yakuza games? maybe a little different in execution but similar.
Rikitatsu wrote: Ragdoll is pretty much in every game now, in fact, you could just enable it by checking a box in UE4. So I wondered why Suzuki was making a big deal out of it (to even have it as a stretch goal...).
I guess it might be advanced ragdolls like Rockstars games, but I wonder how that will benefit the combat exactly.
To be honest, I'm not a big fan of ragdolls... I like them when they're blended with regular animations. Like if you kick a guy in his abdomen, an animation plays where he falls on his knees grabbing his stomach, and then the ragdoll physics are activated and he falls down.
If it was applied like that, it would be great.
Hazuki00 wrote:Rikitatsu wrote: Ragdoll is pretty much in every game now, in fact, you could just enable it by checking a box in UE4. So I wondered why Suzuki was making a big deal out of it (to even have it as a stretch goal...).
I guess it might be advanced ragdolls like Rockstars games, but I wonder how that will benefit the combat exactly.
To be honest, I'm not a big fan of ragdolls... I like them when they're blended with regular animations. Like if you kick a guy in his abdomen, an animation plays where he falls on his knees grabbing his stomach, and then the ragdoll physics are activated and he falls down.
If it was applied like that, it would be great.
If I remember correctly, Yu talked about the ragdoll and it's something similar as you have said. It´s an improved version of the ragdoll reaction.
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