killthesagabeforeitkillsu wrote:Passport Ryo is simply a beta higher poly version of what we got. Without hardware limitations we would most likely get a more polished in game passport Ryo.
I don't see what Ryo being introduced from a Miyawaki design has to do with anything and how it somehow negates the previous two games 3D artistic direction. Yoshitaka Amano and Yoji Shinkawa also make beautiful works but the in game end product always looks more grounded.
Well, we
did have those hardware limitations, and it's already been proven time and time again in this thread that even in the old games they aspired to keep the aesthetic of the character art as much as they were technically able. They're continuing that, and now have far more advanced technology to do so.
Yokosuka wrote: The morphing is likely just a stylized effect. Morphing was pretty fashioned at the time. Moreover, even a bird face could have been used onto the Ryo's one then the morphing would have still worked.
*snip*
Interestingly, Shenmue I & II was sometimes an odd mix of highly realistic and slightly-manga characters. The most radical design was the bookstore girl in Shenmue II like if they literally snapped a woman face and paste it on a 3D model.
The morph isn't the point, it's the clear link between the art and the model as a conscious aesthetic choice. It's
always been there, just now they've got superior hardware to display it with.
And I will say this (again), the character we've seen today has very exaggerated features on purpose. Even if they are able to render models of the character art with higher accuracy than ever before, not every character is going to look this way. We will still have a balance, just as we did in the originals. If anything, we can at least expect more consistency in the art style.