YS: Shenhua, Ryo and the other characters are almost all provisional.
HM: Most of the characters [that appear in it] are provisional, so in that sense there's a risk that we've caused a misunderstanding there.
YS: We still have a lot of work to do on Shenhua. [While pointing at characters] Take this one, it's a character that's close to completion. This one's provisional. This is also provisional. This one too is provisional.
HM: That's the case, yes. In a teaser you can't attach that kind of explanation to each and every character.
YS: [Continuing to point at characters] This one's also provisional. Oh, so is this one. We do have characters that have been completed to a pretty high quality level.
HM: But they weren't ready in time for this time's video. I think the showing of the teaser this time, even in a promotional sense, was a little premature of us.
For an extremely long time, since the project was launched in 2015, we hadn't released a video publicly. This time, since a publishing contract with Deep Silver had been reached, we wanted to make an announcement that encompassed a sense of "The project development is moving forward under a new structure; please be reassured, everybody." Discussing among ourselves, there was a general agreement that such an announcement wouldn't work without images, and so our decision came about to release a video this time.
It might sound a bit like making excuses, but even though there were parts that have a long way to go and that we're not fully satisfied with, it was a case of "we can't release nothing, so let's go ahead and release it".
I really find mind-boggling that people could even only suppose otherwise.