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Re: Shenmue III Update #67: Developer Room Update 3

killthesagabeforeitkillsu wrote: Saying the guy is jacked is an understatement :lol:

The concept art looks human. Those forearms and biceps are indeed crazy.

Calling it now, dude is probably gonna be a boss battle.
by Spaghetti
Mon May 29, 2017 1:15 am
 
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Re: Shenmue III Update #67: Developer Room Update 3

Please, please, please get rid of that logo.
by iyapol
Mon May 29, 2017 4:15 am
 
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Re: Shenmue III Update #67: Developer Room Update 3

I don't see why people shouldn't expect passport Ryo... after all just a few months ago they photoshoped Ryo's DC face into a screenshot, implying they were still going for that look.
Ryo's in-game model is not passport Ryo, though.

As you can see in the video I posted, they literally introduced Ryo for the first time by actually morphing from a Miyawaki design to the in-game model. That's arguably always been their approach to the characters in-game. Passport Ryo is a Dreamcast technical showcase.

The morphing doesn't prove that the design went straight from Miyawakis 2D-drawings to the in-game characters and it clearly didn't. Ofcourse his drawings are important as the first version of a character.

The point is that the in-game models were not meant to replicate those drawings. As Yokosuka pointed out,
the 3D CGI images were the targets for the in-game models. In-game Ryo is a low-poly version of this:
https://static.giantbomb.com/uploads/square_small/3/34651/1188145-0ryo3.jpg
and the passport-models are simply more detailed models with the same target.

It's pretty clear that the design process for the main characters was something like this:
Miyawaki makes concept drawings of a character, then a 3D/CGI-model is made based on this concept but much more realistic, detailed, and different from Miyawakis "comic-book" style, although still stylized. For some characters clay busts are also made.

Then the actual model used in the game is made to look like the CGI image but they obviously can't fully replicate it in real time.

So, to take Joy as an example:

Original concept drawing:
http://www.hardcoregaming101.net/shenmue/concept-joy.jpg

CGI model:
http://i.neoseeker.com/ca/shenmue2_conceptart_njFRi.jpg

In-game model:
http://cdn.staticneo.com/w/shenmue/thumb/4/4e/Joy.jpg/300px-Joy.jpg

Thanks to great modeling and texturing, the in-game model manages to capture the essence of the CGI image although less detailed.
by Gen
Mon May 29, 2017 7:00 pm
 
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Re: Shenmue III Update #67: Developer Room Update 3

Can we all agree that a character aesthetic close to the Shenhua & Ryo models in the Shenmue Dojo header would be most appropriate?

God I hope the development team senses this.
by ShenmueLegacy
Tue May 30, 2017 3:21 am
 
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Re: Shenmue III Logo Poll [Back]

If the cursive style is indeed the problem (I personally don't have any trouble reading it, but we did learn cursive in school when I was a kid), then why not just use some classy serif font and keep the strong brushwork of the Japanese version. Yu Suzuki's brushwork in Japanese is strong and assured, whereas his version with roman letters is not (imo). So, something like this would be my suggestion:

http://www.zoonbats.com/s3/s3_logo.jpg
by Centrale
Mon Aug 28, 2017 9:58 pm
 
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Re: Shenmue III Logo Poll [Back]

I like your idea Centrale. It's elegant.

Just for fun, same concept with the font I tried to create time ago, when we were already talking about the logo. :???:

Image
by Kiske
Tue Aug 29, 2017 3:17 am
 
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Kickstarter Update #74 - Gamescom Travelogue

https://youtu.be/zirOCinD17o

Hello Everyone,

Today we want to give you a wrap up report from gamescom 2017 held this month in Cologne, Germany. With over 350,000 visitors, the event hall was really jumping!



The Koelnmesse exhibition center

https://ksr-ugc.imgix.net/assets/018/119/995/5895b765d715d15ac6472bb8780ad112_original.JPG?w=639&fit=max&v=1504076501&auto=format&q=92&s=9cd691c195512cb01d193fc52a2f8b24



The visitor numbers were beyond surprising!

https://ksr-ugc.imgix.net/assets/018/119/878/c92d1045e26d6f2f7c08c7bdfb15ee2b_original.JPG?w=639&fit=max&v=1504075768&auto=format&q=92&s=0b9ddd6b550400efa1d9f92185e6cf0e



Meeting with the fans was an invaluable experience for Yu-san.

https://ksr-ugc.imgix.net/assets/018/119/884/e7be6725393c433ddd6d0524262d7adf_original.JPG?w=639&fit=max&v=1504075816&auto=format&q=92&s=b96df1f9678371656498f494a9c4e2d0

   

New development pics

We are happy to show some new images that we did not present at gamescom!



The look of gallantry!

https://ksr-ugc.imgix.net/assets/018/120/006/d0c8f5fd4619145e45d9f6c1109ee448_original.jpg?w=639&fit=max&v=1504076578&auto=format&q=92&s=1b05d5560e9cb32572863b30f6a65a0f



The Hazuki Style bow.

https://ksr-ugc.imgix.net/assets/018/119/908/e532bbc193a66d03fef45bd3295e6fef_original.jpg?w=639&fit=max&v=1504075965&auto=format&q=92&s=6f2f4ae73484c8e2f6e69686d8b361cd



What will go down in this city?

https://ksr-ugc.imgix.net/assets/018/119/918/ee39e46ce3db57fca0c03db5ea905aff_original.jpg?w=639&fit=max&v=1504076002&auto=format&q=92&s=1f64512a03110e482d78ec7bc2abf78a


Yu-san and the entire team give all their thanks for your support at the event and on social media sites! See you next time!

All released images are up on the Gallery at Shenmue.link, so come for a visit and have a look!

https://www.kickstarter.com/projects/ysnet/shenmue-3/posts/1968826
by Peter
Thu Aug 31, 2017 3:09 am
 
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Re: The Chi You Men and the legendary Chinese Monster

I hope it stays grounded in reality until the last possible moment. I think about Berserk before the egg thing was used by Griffith. That made such an impact because it was low fantasy until that and then it became high fantasy.
by elfshadowreaper
Mon Oct 09, 2017 7:55 am
 
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Re: Shenmue HD announced for PS4 / XBOX ONE / PC

Just woke up to the news today with a very meh reaction. This was the chance to bring in news fans of the game with a remake, no a re-release. Wouldn't have cost a significant amount just to significantly update the graphics of the game. Day one purchase for me but can't help but feel this is a massive opportunity missed.

Oh, if only making video games or any software in general were that easy...

"YEAH, LETS REMAKE SHENMUE 1 AND 2! WE CAN DO IT IN A DAY!"

"OH WAIT, WE CAN'T FIND THE KEY IN UNREAL 4 THAT UNLOCKS THE INSTANT 4K GRAPHICS MODE! NEVERMIND!"
by Saven
Sat Apr 14, 2018 10:11 am
 
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