Kintor wrote:SMDzero wrote: The Saturn version of RE may have looked worse because, again, it was more difficult to develop for and the development team perhaps didn't have the skill-set to achieve maximum graphical output on the Saturn version by utilizing it's dual processors.
Don't mistake difficulty of development for a systems lack of power. Many multi-plats looked better on 360 despite the PS3 being more powerful for that very reason.
The best way to accurately compare graphical capabilities is by pitting two systems best looking games against each other. Shenmue Saturn looked better than anything on PSX so it stands to reason that it was a more powerful console.
Similarly N64 games like Ocarina of Time, Mario 64, Turok 2, and Banjo Kazooie looked better than anything on PSX making it the graphically superior console.
It is true, however, that in practice PSX was the (apparent) more capable system, but this had to do with it's ease of development rather than it's underlying horsepower.
Honestly, there’s no game on the Nintendo 64 that can stand toe-to-toe with the best that the Saturn and PlayStation have to offer. This is especially true when each game is in motion, as the severe hardware limitations of the Nintendo 64 become that much more apparent. Graphically, Nintendo 64 games are marred by terrible low-res textures; not that you'd ever see much anyway thanks to the poor draw distance that plagued the system. So, even though the Nintendo 64 was released after the Saturn and PlayStation it still ended up being the technically inferior console. It just goes to show how poor design choices destroyed any advantage Nintendo could have otherwise gained by using newer hardware.
I stand by my assertion that N64 was graphically superior to PSX. PSX was more detailed but terribly pixelated and had warped clippy polygons due to no perspective correction.
Also with the unholy might of the expansion pack, the N64 left PSX in the dust.